All I use/base this off is the internal lua function multi_load_saved_character() which I believe it's purpose is to carry your SP character into MP, it does it by getting it from the last saved game, all I did was just not read the data from the save game but those binary files that are stored...
There's no real benefit to getting them quickly from a menu, and if you really wanted them you could dial #2008 or 588444222333 to unlock all cheats when using Juiced 7.8.0+
r6:
Added CGallery, allows you to save your characters design and then load them, user sharable, folder is in the game's directory "CGallery", requires modifyPCR01=1
SR2Trainer updated
now comes with an .ini
Populate_Sandbox+
=1 Adds Sandbox+ (by IdolNinja) commands into the menu,
=2 also adds Sandbox++ (by @nclok1405) commands into the menu.
That option actually requires the respective mod installed.
It's possible for the actual functions be integrated...
That isn't useful by it's own I need the log, but either ways it's the same issue, if you really need it fixed right now before I update Juiced here's my current build, there's other changes as well
I just fixed it, we had a fix/hack to let certain strings show up in certain menus but failed to check for something but it should be fine next release
SR2Trainer updated
now adds in-game cheats (it's auto-parsed, meaning if you add an entry to the xtbl it'll be added)
also added vehicle invulnerability, as well as an option to toggle Insurance Fraud-like ragdolls when pratfalls cheat is enabled.
missing some stuff like vehicle garage ones...
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