all u need to do to make my clean map compatible is open the interface backend peg from both mods, and then copy over my edits to the ui_bms images where I removed the green and blue backgrounds from the stores and activities. full permission. good luck. I know you dmed me but I just now checked...
love all the new stuff, baggy jeans from wongs mesh is genius, could you technically dupe the mesh + textures and make these new mesh variants to the existing clothing to prevent messing with npcs? ive done that for some things before
yeah that whole interior is just sr1, minus the salon chairs, and the hospital room in the back is from the code blue multiplayer map in 1, the walls have a weird map on them too for some reason
probably one of my favorite leftovers. its purely sr 1.5, no vint doc, raw ui loaded, and i think it functions too.
whats even more odd is that theres a similar leftover here that crashes the game cause its even older than that one
this is awesome. ive been putting new textures on jeans (ill show one) but making the cargos into jeans to actually have baggy ones is genius. the scrubs top pocket shouldnt be too hard if its in the tops texture as a mapping and not the mesh (lets hope). as far as the 3d stuff on hair. me and...
Would anyone be interested in this? I kinda just made it for myself after looking at some SR1 Beta stuff and seeing that all the map icons used to be borderless. Plus I've been playing so long I don't need ugly green and blue borders to tell me if something is a store or not. I took the map...
ive been playing around with this more and my oh my youve found some things that i neglected. never knew sr2 was supposed to have a racegirl. for the sr1 anims, ive found a lot that ive put into my personal mod reloaded and i think we mightve both found some at the same time, the musician...
the drunk animations are so good its amazing lol, i found some a while back and my only theory is that enemy npcs were supposed to be able to drink and then have their anims change to reflect it
hmmm.. i never did notice but yeah, the denim looks like its under a microscope and then stretched out, where as irl you wouldnt see that pattern unless you were up close. looking forward to how this mod develops
how could i forget hat rotation being different meshes, always thought that was a weird system... cant create a x,y,z mover so they did whole new mesh files to edit their pitch slightly
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