It could also be done by editing the Preset file (ie: "npc_targetXX_pre.xtbl"). Probably easier for compatibility too. Say you want to have npc_gat as a Target; Using the Target's Preset file instead means he won't be on the saint's team. He'd be a separate instance of Gat.
"<Character>" in the...
What are Localization Strings?
A Localization String is a text string which when read by the game will fetch specified HUD/Menu messages, etc. in whichever language you are running the game in.
Why use them?
Display Names in .xtbl files are intended to use Localization Strings. However, it is...
ReFabricated v1.2 - OUT NOW!
There are now two separate downloads for ReFabricated:
1. ReFabricated Patch
- Features fixes and improvements for clothing textures all throughout the game!
2. ReFabricated Library
- Features a wide selection of optional clothing texture redesigns which are...
MADE 2 MEASURE v1.3 NOW AVAILABLE!
🞛 This update restores a bunch of cut clothing models as new Wear_Options!
🞛 A new Modifier Item has been added to roll up the cuffs of some Pants!
🞛 Adjustments have been made to accommodate the ReFabricated v1.2 Library!
🞛 New optional files are now...
While skipping through missions using Juiced Patch's F7, I confused the game enough that a Localization String from the previously played Mission replaced the Cash total (of all things)...
The distressed parts can be removed, but there will still be black bars. Everything in "rainbows" in the screenshot below can be modified:
I'll include some cleaner looking main menu designs in the next update. 👍
Xbox 360: It's either "ui_btnmash_360.peg_pc" or "ui_btnmash_xbox2.peg_pc".
PS3: "ui_btnmash_ps3.peg_pc".
PC; You'll want to edit "ui_bms_10.tga_0.png" in "interface_backend.peg_pc".
There are a few different versions of this file: Vanilla, GotR (Base), GotR (Homerun Bat & Mjolnir Hammer), GotR...
"Years ago an earthquake dropped part of the city below sea level..." - Johnny Gat
Wit' dis here Vingette 'n optional ReShade preset, ye can see the world through the eyes of ole Seabound! Yarr!
Jus' install dis mod o'er the First Person mod o' yer choice!
Avast! Thar be some o'er yonder...
Donnie works fine for me when replacing npc_homie_gat. (see attached file.)
Donnie's Preset file (npc_donnie_pre.xtbl) even has him on the Playa's Team. Likely because he's planting bombs for you in the first mission he appears in. He does have another Preset file though (npc_donnie_BH.xtbl)...
The best way to make an enemy team NPC a homie would be to edit one of the "homie" preset files (Eg; "npc_homie_troy_pre.xtbl") and change the <Character> to npc_jyunichi.
In homies.xtbl, "<Character>" is actually the name of the NPC Preset file ("_pre"), not the Character file ("_cha"). So...
The ".csc" files are the camera scripts. These files can't really be edited anyway (to my knowledge). But the hex code is different between Xbox and PC. The table files - including lightsets - are identical between Xbox and PC. So the issue seems to be more about how the Xbox version reads those...
I thought SRM was keeping that site alive. Can anything be done, or is it actually gone? @MegaFreeman @Singa @mrsaintsgodzilla21 @Admixon
I have some bits and pieces I could reupload here if need be.
"always_loaded.peg" does what it says on the tin. Whatever's in there will override any other versions that get loaded from other .peg files, regardless of resolution. This is what I used for the ReFabricated Patch. Mainly because I wouldn't have to replace the same texture in multiple .peg...
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