I did that before too, but it turns out we must have been just replacing it with the wrong thing. I'm changing weapon class and animation group to SMG, and it seems to fix the issues I had before with pistol animation/class.Nice, when I played around with it, I gave guns pistol animations to make it work, but that ruined the weapons on foot.
I must have stumbled my way into perfection.Interesting, I'm sure I tried both pistol and SMG animations and had the same results.
GML1.xtblIf I wanted to have every dual-wield capable weapon to have the same standing and moving and crouching animations as the pistol which values would I change? I do not like how the weapons criss cross...