Check Mousehook for Saints Row 2!
No! this actually implements native mouse injection to the game's camera matrix as seen in this video.
As the title, this was made possible by Mousehook which is a fork of Xenia Canary currently maintained by marinesciencedude, I have been able to contribute to it various game hooks, including Saints Row 2, and now Saints Row 1!
Different bindings for on-foot and vehicle.
Sensitivity scales with FOV.
Fine-aim support with Tervel's plugin.
Native mouse cursor to map cursor in pause menu.
Native scroll wheel to weapon wheel radial menu.
Works with Deadly Escapade out of the box.
Known issues:
Horizontal angle can point north when using the McManus
Here's a few things to keep in mind.
xenia-canary-mousehook.config.toml includes a few options you might be interested in.
Only works for Title Update 1!
Native Mouse controls in Saints Row 1? is this some reWASD or x360ce configuration that converts mouse to joystick movement?No! this actually implements native mouse injection to the game's camera matrix as seen in this video.
As the title, this was made possible by Mousehook which is a fork of Xenia Canary currently maintained by marinesciencedude, I have been able to contribute to it various game hooks, including Saints Row 2, and now Saints Row 1!
No you don't need to download a special Saints Row 1 build, always grab the latest Mousehook build,
the builds are iterative nothing gets removed.
the builds are iterative nothing gets removed.
Different bindings for on-foot and vehicle.
Sensitivity scales with FOV.
Fine-aim support with Tervel's plugin.
Native mouse cursor to map cursor in pause menu.
Native scroll wheel to weapon wheel radial menu.
Works with Deadly Escapade out of the box.
Known issues:
Horizontal angle can point north when using the McManus
Here's a few things to keep in mind.
xenia-canary-mousehook.config.toml includes a few options you might be interested in.
Mousehook utilizes game bindings with bindings.ini, you can change them freely which correspond with Xbox 360 inputssensitivity = 1 ; self explanatory
sr_havok_fix_frametime = false ; I've included the Havok frametime fix as seen in Juiced patch thanks to @Tervel1337 for finding it in SR1!sr_better_drive_cam = true; unties X rotation from vehicles when auto-centering is disabled, this makes the camera similar to the GTA series vehicle camera, for SR1&2
sr1_increase_vehicle_rotation_limit = true ; raises the limit of vehicle's camera Y (vertical) limit to be more like Saints Row 2.
disable_autoaim = true ; self explanatory
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