Check Mousehook for Saints Row 2!
No! this actually implements native mouse injection to the game's camera matrix as seen in this video.
As the title, this was made possible by Mousehook which is a fork of Xenia Canary currently maintained by marinesciencedude, I have been able to contribute to it various game hooks, including Saints Row 2, and now Saints Row 1!
Different bindings for on-foot and vehicle.
Sensitivity scales with FOV.
Native mouse cursor to map cursor in pause menu.
1-9 bindings / Scroll Wheel to switch between weapons
Works with Deadly Escapade out of the box.
Known issues:
Horizontal angle can point north when using the McManus
Here's a few things to keep in mind.
xenia-canary-mousehook.config.toml includes a few options you might be interested in.
Attached here are my personal keyboard prompts, they aren't 100% perfect as binds differ from vehicles and on-foot, and I haven't done all prompts, and there can be multiple binds on a keyboard, which it isn't possible to convey, Install it by dragging it into your game directory and enabling my "Loose VPP Content loading" patch from Xenia Canary patches or use Phantasy Row
Only works for Title Update 1!
Native Mouse controls in Saints Row 1? is this some reWASD or x360ce configuration that converts mouse to joystick movement?No! this actually implements native mouse injection to the game's camera matrix as seen in this video.
As the title, this was made possible by Mousehook which is a fork of Xenia Canary currently maintained by marinesciencedude, I have been able to contribute to it various game hooks, including Saints Row 2, and now Saints Row 1!
Saints Row 1 requires protect_zero = false !!!! the game will freeze without it, edit xenia-canary-mousehook.config.toml or xenia-canary-mousehook-netplay.config.toml accordingly.
No you don't need to download a special Saints Row 1 build, always grab the latest Mousehook build,
the builds are iterative nothing gets removed.
the builds are iterative nothing gets removed.
Different bindings for on-foot and vehicle.
Sensitivity scales with FOV.
Native mouse cursor to map cursor in pause menu.
1-9 bindings / Scroll Wheel to switch between weapons
Works with Deadly Escapade out of the box.
Known issues:
Horizontal angle can point north when using the McManus
Here's a few things to keep in mind.
xenia-canary-mousehook.config.toml includes a few options you might be interested in.
Mousehook utilizes game bindings with bindings.ini, you can change them freely which correspond with Xbox 360 inputssensitivity = 1 ; self explanatory
menu_sensitivity = 0.5 ; self explanatory
sr_better_drive_cam = true; unties X rotation from vehicles when auto-centering is disabled, this makes the camera similar to the GTA series vehicle camera, for SR1&2
sr1_increase_vehicle_rotation_limit = true ; raises the limit of vehicle's camera Y (vertical) limit to be more like Saints Row 2.
disable_autoaim = true ; self explanatory
Attached here are my personal keyboard prompts, they aren't 100% perfect as binds differ from vehicles and on-foot, and I haven't done all prompts, and there can be multiple binds on a keyboard, which it isn't possible to convey, Install it by dragging it into your game directory and enabling my "Loose VPP Content loading" patch from Xenia Canary patches or use Phantasy Row
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