Stilwater+ 2.1


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(Version 2.0)
I'll probably remake the mod one day with some new additions

Well, it's about time.
Welcome to my most ambitious mod project yet, Stilwater+ 2.0!

Let's get to the features.


Saints Church, the Stilwater+ Hub
The church now has a extensive set of triggers that allow you to experience the game like never before.

Julius' office now features a set of triggers that allow you to switch your alliance to any of the game's gangs, a neutral alliance, or even siding with the cops. With this, you can choose whatever gang you want to fight alongside you, and even recruit members of the gang or the police as homies. There are also triggers to give yourself a million dollars, and to remove all of your money.


Dex's office has a couple of triggers that will load you into one of the game's multiplayer maps, just be sure to save beforehand.
https://streamable.com/5pspcu

Gat's office has multiple triggers that allow you to change which gang has control of Stilwater's districts. You can give total control to any of the gangs, or even set them to neutral to remove gangs altogether. You can also reset all districts to the ownership they had at the start of the game.
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https://streamable.com/g8t3y8

Outside around the church, Julius, Troy, Gat, Dex and Lin now spawn in when you load a save. You can recruit them to fight alongside you.

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So yes, you can kill Dex in this mod.

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New Weapons
Stilwater+ features an array of new weapons, and also adds previously unpurchasable weapons like the Hitmen guns to Friendly Fire. The new weapons can be bought or obtained with cheats.
The Explosive Krukov was made by @Jacob_MP and the Donut Launcher and Flamethrower were made by @AGuyNamedSteve (his weapons were slightly tweaked to make them new additions to the game instead of overwritting pre-existing guns)

#200 - Golden GDHC
#201 - Platinum T3K
#202 - Platinum Riot
#203 - Platinum RPG
#204 - Pimp Slap
#205 - Crippler's Crippler
#206 - Handy Sawnoff
#207 - The Orbital Launcher
#208 - Donut Launcher
#209 - Explosive Krukov
#210 - Flamethrower
#211 - Misunderstood Rocket
#212 - Suicide Box
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Enhanced Car Customization
Stilwater+ enhances the color selection for all cars by adding the standard, matte and shiny materials, aswell as the metal colors to the body paint options.
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Alongside that, customization options for the glass tint have also been greatly improved. Instead of a small selection of a few colors, Stilwater+ lets you use every color for the glass tint, with five different levels of the tint's opacity.
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And last but most definitely not least, previously uncustomizable cars such as the Five'O are now fully paintable and upgradeable with hydraulics and nitrous. Some cars also have body mod options.

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Current list of new customizable cars
Green = Body mod options, colorable, hydraulics and nitrous
Orange = Colorable, hydraulics and nitrous
Red = Hydraulics and nitrous only
Five O
Titan
Anchor

Interest
Quota
Ambulance

Buyable Cribs
In Stilwater+, you now get the option to buy several cribs around the city. At the moment they do not have proper garages, only a thematic car spawn outside of them. But, you can change your clothes and weapons in them, grab the cash from your stash and save your game. Simply go to the locations shown down below and you'll see a trigger there to buy them.
(The purchase triggers respawn after loading a save, it's coded this way so you can purchase the cribs on preexisting save games. Simply ignore them after you've bought the crib.)
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Abandoned Liqour Store, 5000$
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Pool Bar,
10000$


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Green's Condo, 20000$

Explorable locked off Locations
Around the map, you can now find triggers to explore otherwise locked off locations, such as cutscene locations or even out of bounds areas. Alongside those, Ben King's penthouse has had numerous triggers added to let you explore locked off rooms, such as the lobby or the boardroom.
https://streamable.com/kydn64
Current list of explorable locations:
All areas of Ben King's penthouse that were only used in the final VK mission.
Two different brothels used in cutscenes, triggers located by the Vice Kings and Los Carnales snatch activities respectively.
The out of bounds mountain side that usually requires a glitch to get to, trigger located at the Rollerz snatch activity.
The Ultor Dome, trigger located next to the Demo Derby activity.
Kingdom Come Records, trigger located right outside of the building in Union Square. Unexplorable after completing the mission where it's blown up!

New Weathers
A couple of custom weathers have been added to the game that you can activate with cheats.
Silent Hill Fog, #100
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Mars Atmosphere, #101
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Purple Rain, #102
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Toxic Rain, #103
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Blood Rain, #104
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Navy Rain, #105
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Void Rain, #106
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Pink Rain, #107
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Shadowbeings, #108
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Greenmen, #109
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Zeus' Rampage, #110
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Greenscreen, #111
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Bluescreen, #112
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Enhanced Police Notoriety
The police will now come with more numbers and a bigger variety of vehicles.
From 2 to 3 stars, Quotas and unmarked police cars (Interest) will come after you.
At 4 stars, Titans will spawn. The FBI also comes out at this level now.
And at 5 stars, alongside the FBI, the 'military' (SWAT guys in Bulldogs) will come after you, using military grade weapons. They even have a small chance at spawning in with a platinum RPG, so watch your step.

https://streamable.com/9z96ss

Superdrugs
The Bong has been changed to make you completely invincible for 5 minutes. Could be fun with the suicide box weapon.
The Krystal has been changed to give you extreme strength.

My hair color mod, aswell as the 24/7 store mod is also included. If you don't want the 24/7 stores, remove shops_sr_city.xtbl from the mod.

Installation
It's highly recommended to use the loose VPP file plugin to install this mod for ease of use. Make sure your Saints Row is updated to Title Update 1, and then turn on the 'loose VPP files' plugin within the patch file. After that, simply paste all of the XTBLs, lua files and peg files into your game directory, no compilling required.
Clippy95's loose VPP file patch


Credits
@Clipper95 - Loose VPP file patch, keyboard prompts
@Slimeball - General help with my modding endeavours
@j!f - Help with getting player coordinates
@Jacob_MP - Explosive Krukov
@AGuyNamedSteve - Donut Launcher and Flamethrower

Down below, there's a optional texture file that you can download that includes @Clipper95's keyboard prompts, overwrite the one in the main Stilwater+ folder with it if you want to use those instead.
If you run into any issues or bugs with this mod, please let me know here. Otherwise, enjoy!
 

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Hotfix 1
I've been told that a few cutscenes in the game, most notably the intro cutscene to the game (how did I not notice that), will crash with the mod installed. The culprit to this are the custom weapons, there's a limit of four new weapons I can add to the game before it refuses to load, so I deleted a few pre-existing items from the game that I thought were unused, unfortunately I must've snacked some cutscene props in the process.

If you run into too many issues with crashes with the mod or want to play through the whole story with it, use this stable version instead, it removes the Cripple's Crippler, Handy Sawnoff, Misunderstood Rocket and Suicide Box. But, it should completely fix any crashes. @Clipper95 has said he wants to try and remove/raise the limit to custom guns in the game, so if he is able to do that, the guns will be readded in future versions properly without removing anything.
 

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Crazy good.
Just one question, is it possible to make the triggers at the saints church and king's condo their own standalone mod?
I'd love to try that out.
Put only the cts and lua files of both saintsrow and downtown, aswell as US_strings into your game directory with the loose VPP plugin, should be exactly what you want

Just note that the saintsrow files will also cause the homies around the church to spawn, and will also spawn in the trigger for a purchasable crib which won’t work now
 
i started a new game with this mod and am using the quick fix you posted to make the game crash less, however iv experienced a few issues. due to homies spawning outside in the reclamation mission where troy and Julius are supposed to come out of he church instead were outside and froze upon getting to the car and wouldn't get into it. the mission where you save aiesha's sister will crash game when you go to get out of your vehicle after the "break yo-self" cut-scene. and finally I wanted to see if you could put the "sexiness gun" back into here. that was my favorite weapon from your last stilwater plus mod. So far i am very much enjoying this mod. it brings a lot of life back into this game with the new crib locations, just wish they had garages. great work with this mod homie.
 
i started a new game with this mod and am using the quick fix you posted to make the game crash less, however iv experienced a few issues. due to homies spawning outside in the reclamation mission where troy and Julius are supposed to come out of he church instead were outside and froze upon getting to the car and wouldn't get into it. the mission where you save aiesha's sister will crash game when you go to get out of your vehicle after the "break yo-self" cut-scene. and finally I wanted to see if you could put the "sexiness gun" back into here. that was my favorite weapon from your last stilwater plus mod. So far i am very much enjoying this mod. it brings a lot of life back into this game with the new crib locations, just wish they had garages. great work with this mod homie.
I'll probably change the new homies that spawn to be spawned with triggers in future versions
As for that mission crash that seems pretty odd, I'll take a look at it

As for new guns we'll have to see, Clippy has been working on a plugin to allow for more weapons and so far I can successfully add all Stilwater+ guns now without removing anything, but if I add any more guns than that the game crashes a few seconds after spawning. The best I can do with that plugin is to remove some items from the game that I really know aren’t gonna be used, like multiplayer items and such. We'll have to see, but don’t keep your expectations too high in terms of guns.
 
Could you possibly release the seperate features of this mod? atleast the cribs
I don’t really intend to because a lot of the files for the mod intertwine with eachother which means I'd have to go through every single one and remove a lot of the stuff to release the features separately.
I might add a text file with the next version though that shows which combination of files add what so you can tweak the mod to your liking.
 
Stilwater+ 2.1
Main Menu Overhaul
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The main menu has been overhauled with two new background videos, new purple buttons, aswell as new music. The menu now plays all of the songs from KRhyme.

New Car Dealership
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The previously cut used car dealership, No Vin, has been restored, offering a selection of most* of the traffic cars you can find in Stilwater.
*Not every car is available, as some crash the game when selected in a car dealership for some reason

I used @Saint_of_the_Barrio 's Foreign Power mod as a base for this, so some credit goes to him.

Custom Weapon Icons
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The custom weapons included in this version (2.1 includes the hotfix, meaning a few weapons from the original had to be cut for stability purposes) now have their own custom icons in the game. These do not overwrite anything, they are entirely new textures.

Quality of Life additions
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You can now buy drugs and alcohol in the nightclubs around the city, like in Saints Row 2. They show up on the minimap with the Brown Baggers icon.

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You can now watch cutscenes and replay missions/strongholds in all of the cribs in the game, even in the custom cribs. This now shows a theater icon on the map, which can also act as a guiding point for cribs you haven't bought yet.

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The three buyable cribs in Stilwater+ now come with garages where you can take out your stored vehicles. At the moment, you can't store new cars in these garages though.

New Clothing Store
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The 'On The Rag' in the Arena district has been changed into a new store, called the Speciality Gift Shop. Here you can buy all of the unlockable clothes, aswell as clothes that were previously restricted to only the Multiplayer.

Notoriety Manager
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In the graveyard outside of the Saints Church, you now have a new set of triggers to manage your notoriety with all of the gangs aswell as the police. They allow you to set the minimum and maximum notoriety of the gang of your choosing.

Truck Customization
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At the Hijacking activity by the Airport, aswell as next to the Rim Jobs in the Factory District, two new Rim Jobs have been added that are out in the open, allowing you to customize a selection of trucks there that you usually couldn't.

At the moment, the Peterliner, the Mule and the Cheetah are all fully customizable, with the Mule also having body and decal options. And yes, you can also put hydraulics and nitro on them.

Car Customization Additions
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The Five'O now lets you customize the lightbar on the roof, aswell as all of the decals on the car. Furthermore, new decals have been added to the car, including a custom one alongside the decals from other Saints Row games (Saints Row 2, Saints Row The Third and the Reboot)

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The Anchor has received the same treatment, letting you change up it's decals aswell as a new custom decal.

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The Attrazione has received a few new bodymod options, from it's unique reward variant.

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The Status Quo is now customizable, with plenty of color selection aswell as rim options.

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Unique car variants can now all be fully customized.

Minor Changes & Bug Fixes
The spawning of enemies while you have notoriety has been increased.
The Peacekeeper replaces the Titan at Level 4 Notoriety with the cops.
At Level 5 notoriety with the Rollerz, there is now a 10% chance that they come at you with Goliaths exclusively.
The texture for the minimap has been slightly cleaned up, removing the tribal design around it.

The spawn points for the new cribs have been moved to avoid falling through the floor when you spawn there.
There is now a trigger outside of Green's Condo that unlocks the outside doors, as these are locked until you complete the mission where you rescue Gat.
Fixed a bug where Julius and Troy didn't come out of the church in the Reclamation mission.

Known Issues
The Snatch activity in the Saints Row district loads forever and doesn't start up.
When you spawn at Green's Condo after buying it, you may sometimes fall through the map. Move or jump as you're spawning in to prevent this.


Installation
The installation process is the same as detailed in the original post, but for this version you will have to put the 'videos' folder into your game directory aswell. Don't worry, this won't overwrite anything, the game is told to load these background videos instead of the default. Overwrite all other files if you have Version 2.0 installed.
The optional keyboard prompts file is included in the zip folder.
 

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the mission where you save aiesha's sister will crash game when you go to get out of your vehicle after the "break yo-self" cut-scene
I couldn't replicate this myself, maybe it was Xenia itself crashing, or I fixed it by accident.

atleast the cribs
Put only the following files into your game:
saintsrow.cts
saintsrow.lua
racetrack.cts
racetrack.lua
highend.cts
highend.lua
cribs.xtbl
unlockables.xtbl
garage_sr_city.cts
garage_sr_city.xtbl
US_strings.txt

These should be all the files related to the cribs specifically, just be aware that the saintsrow files also add in the cheat triggers and new homies at the church. Removing those two files will remove the Abandoned Liqour Store crib.
 
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