SR3 GROUNDED
A project to bring more realism and grounding Saints Row: The Third while enhancing gameplay depth.FEATURES
ANIMATION FIXES AND TWEAKS
Improved and adjusted animations for a more immersive experience.
NO DLC REMINDERS
Removes those annoying DLC popups for a cleaner experience.
NEW WEAPONS
A variety of new weapons have been introduced with a realistic approach. Some are ported and modified from Saints Row IV, while others are community-made.
Melee: Sledgehammer
Pistols: GDHC .50 (Heavy Pistol), 9mm Tactical
SMGs: Gangland .45, SKR-7 Magna (Rapid-Fire SMG), SKR-9 Spec Ops (Heavy SMG)
Shotguns: Deacon 12-Gauge, TAK-10 Streetsweeper, Pimp Cane
Rifles: AR200 SAW (Light Machine Gun), AR-40 Shokolov (Automatic Rifle)
Special/Thrown: Pipe Bomb
Pistols: GDHC .50 (Heavy Pistol), 9mm Tactical
SMGs: Gangland .45, SKR-7 Magna (Rapid-Fire SMG), SKR-9 Spec Ops (Heavy SMG)
Shotguns: Deacon 12-Gauge, TAK-10 Streetsweeper, Pimp Cane
Rifles: AR200 SAW (Light Machine Gun), AR-40 Shokolov (Automatic Rifle)
Special/Thrown: Pipe Bomb
LOADOUTS
Unique weapon loadouts have been assigned to various factions in Steelport, balancing gameplay and faction identity.
Steelport Police
- Weapons: 9mm Tactical, Deacon 12-Gauge, Stun Gun
SWAT
- Weapons: AR-40 Shokolov, Flashbang, KA-1 Kobra, McManus 2015, Riot Shield, SKR-9 Spec Ops
Steelport National Guard
- Weapons: 9mm Tactical, Annihilator, AR-55 Burst Rifle, AR200 SAW, Grenade, M2 Grenade Launcher
Morningstar
- Weapons: GDHC .50, Gangland .45, Deacon 12-Gauge, Grave Digger, Grenade, K8 Krukov, McManus 2015, Molotov, SKR-7 Magna, TEK Z-10
Luchadores
- Weapons: AR200 SAW, Annihilator, Baseball Bat, Grave Digger, M2 Grenade Launcher, Pipe Bomb, Sledgehammer
Deckers
- Weapons: TBD
STAG
- Weapons: TBD
- Weapons: 9mm Tactical, Deacon 12-Gauge, Stun Gun
SWAT
- Weapons: AR-40 Shokolov, Flashbang, KA-1 Kobra, McManus 2015, Riot Shield, SKR-9 Spec Ops
Steelport National Guard
- Weapons: 9mm Tactical, Annihilator, AR-55 Burst Rifle, AR200 SAW, Grenade, M2 Grenade Launcher
Morningstar
- Weapons: GDHC .50, Gangland .45, Deacon 12-Gauge, Grave Digger, Grenade, K8 Krukov, McManus 2015, Molotov, SKR-7 Magna, TEK Z-10
Luchadores
- Weapons: AR200 SAW, Annihilator, Baseball Bat, Grave Digger, M2 Grenade Launcher, Pipe Bomb, Sledgehammer
Deckers
- Weapons: TBD
STAG
- Weapons: TBD
UNIQUE AMMO
Weapons now use distinct ammo types, similar to Saints Row 1, adding a strategic element to loadout management.
.45 (Pistol): KA-1 Kobra
.50 (Pistol): GDHC .50
9mm (Pistol): 9mm Tactical
.45 (SMG): Gangland .45
4.6mm: TEK Z-10
9mm (SMG): D4TH Blossom, SKR-9 Spec Ops
12-gauge: all Shotguns
5.45mm: K8 Krukov
5.56mm: AR200 SAW, AR-40 Shokolov, AR-55 Burst Rifle, TOGO-13
.50 (Pistol): GDHC .50
9mm (Pistol): 9mm Tactical
.45 (SMG): Gangland .45
4.6mm: TEK Z-10
9mm (SMG): D4TH Blossom, SKR-9 Spec Ops
12-gauge: all Shotguns
5.45mm: K8 Krukov
5.56mm: AR200 SAW, AR-40 Shokolov, AR-55 Burst Rifle, TOGO-13
REWORKED WEAPON AND AMMO PRICES
Weapon and ammunition prices have been adjusted to make progession more challenging and rewarding. This works in tandem with the unique ammo system.
CUT/REMOVED WEAPONS
To accomodate new weapons, certain existing ones have been removed or cut.
DLC Weapons: Bling Shotgun, Mollusk Launcher, Shark-O-Matic
STAG Weapons: S3X Hammer, Viper Laser Rifle
Non-VR Cyber Weapons: Cyber Blaster, Cyber Buster, Shock Hammer
Temporary Weapons: Flamethrower, GL G20, Mini-Gun
Miscellaneous: Electric Grenade, SA-3 Airstrike
STAG Weapons: S3X Hammer, Viper Laser Rifle
Non-VR Cyber Weapons: Cyber Blaster, Cyber Buster, Shock Hammer
Temporary Weapons: Flamethrower, GL G20, Mini-Gun
Miscellaneous: Electric Grenade, SA-3 Airstrike
FUTURE PLANS & IDEAS
- Overhaul mission rewards- Separate SR4 weapon models from their attachments
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- Rework the in-game economy (property values, rewards)
- Introduce collectible-based unique rewards
- Adjust survival call mechanics to tie them into story progression
- Implement a limit adjuster to add new weapons without replacing existing ones
- Restore or develop a toggle system for dual-wielding
- Implement attachments as a separate system instead of tiered upgrades
NOTES
This mod is an ongoing project, and updates will be posted as progress is made. Stay tuned for future changes and improvements!
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