SR3 GROUNDED​

A project to ground Saints Row: The Third more in reality.

FEATURES​

ANIMATION FIXES AND TWEAKS​

NO DLC REMINDERS​

Get rid of those pesky DLC popups.

NEW WEAPONS

A variety of new weapons with a more grounded approach, some ported and modified from SRIV, some made by the community.
Melee: Sledgehammer
Pistols: GDHC .50, 9mm Tactical
SMGs: Gangland .45, SKR-7 Magna, SKR-9 Spec Ops
Shotguns: Deacon 12-Gauge, TAK-10 Streetsweeper, Pimp Cane
Rifles: AR200 SAW, AR-40 Shokolov
Special/Thrown: Pipe Bomb

LOADOUTS

Unique weapon loadouts for Steelport's various groups, consisting of new and existing weapons.
Police
Melee, Pistol, Shotguns
9mm Tactical, Deacon 12-Gauge, Stun Gun

SWAT
Pistol, SMG, Rifles
AR-40 Shokolov, Flashbang, KA-1 Kobra, McManus 2015, Riot Shield, SKR-9 Spec Ops

Steelport National Guard
Rifles, Explosives
9mm Tactical, Annihilator, AR-55 Burst Rifle, AR200 SAW, Grenade, M2 Grenade Launcher

Morningstar
Pistols, SMGs, Shotguns, Rifles
GDHC .50, Gangland .45, Deacon 12-Gauge, Grave Digger, Grenade, K8 Krukov, McManus 2015, Molotov, SKR-7 Magna, TEK Z-10

Luchadores
Melee, Rifles, Explosives
AR200 SAW, Annihilator, Baseball Bat, Grave Digger, M2 Grenade Launcher, Pipe Bomb, Sledgehammer

Deckers
TBD

STAG
TBD

UNIQUE AMMO

Weapon-specific ammo are assigned to all weapons, similar to Saints Row 1.
.45 (Pistol): KA-1 Kobra
.50 (Pistol): GDHC .50
9mm (Pistol): 9mm Tactical
.45 (SMG): Gangland .45
4.6mm: TEK Z-10
9mm (SMG): D4TH Blossom, SKR-9 Spec Ops
12-gauge: all Shotguns
5.45mm: K8 Krukov
5.56mm: AR200 SAW, AR-40 Shokolov, AR-55 Burst Rifle, TOGO-13

REWORKED WEAPON AND AMMO PRICES​

Prices for all weapons and ammo have been adjusted to provide a greater challenge. Works well with unique ammo.

MISCELLANEOUS​

CUT/REMOVED WEAPONS​

In order to make room for the new weapons, some of the existing ones had to go. A list of weapons that were cut/removed can be found down below.
Bling Shotgun (DLC)
Cyber Blaster (Non-VR)
Cyber Buster (Non-VR)
Electric Grenade
Flamethrower (Temporary)
GL G20 (Temporary)
Mini-Gun (Temporary)
Mollusk Launcher (DLC)
S3X Hammer (STAG)
SA-3 Airstrike
Shark-O-Matic (DLC)
Shock Hammer (Non-VR)
Viper Laser Rifle (STAG)

FUTURE IDEAS​

- Change/patch mission rewards
- Separate attachments from SR4 weapon models
- Change maximum amount of money from $20,000,000
- Rework economy (properties)
- Rework collectibles (unique rewards)
- Rework survival calls, tie them to story progression and properties
- Add weapons instead of replacing (limit adjuster)
- Toggleable dual wield and dual wield pickups
- Attachments instead of weapon upgrades
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P.S. I'll update the mod page as I make progress.
 
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I always felt like the weapons in SR3 needed a complete overhaul, between the fact that you can't remove upgrades and that you only really have two different loadouts (law enforcement and criminal weapons) beside the laser, virtual and joke weapons. So I'll definitely be following this project. Best of luck.

And btw, the last update of SRIV Customization Items has become a mainstay in my SR3 modlist. So, big thanks and much love.
 
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