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  1. Thunder-Smacker

    Repacking preload_anim.vpp_pc

    I tried that and it didn't work, I think it has something to do with Gibbeds' tools.
  2. Thunder-Smacker

    Repacking preload_anim.vpp_pc

    I've been trying to add some animations to the preload_anim file and when I attempt to repack it the game crashes at the start of the game. I've been using Gibbeds' tools but it crashes the game even if I do not modify the vpp file. Is there a extra step I need to do to make this work?
  3. Thunder-Smacker

    Adding New Vehicles

    Well that explains a lot, so I guess porting vehicles from SR4 to SR3 isn't possible at the moment. But still thanks for your time looking into this Knobby.
  4. Thunder-Smacker

    Adding New Vehicles

    Well I tried to replace the Thorogood with the Varsity and it still didn't work. I uploaded the files so you can have a look at them.
  5. Thunder-Smacker

    Adding New Vehicles

    Okay I'll give that a try, thanks for replying Knobby.
  6. Thunder-Smacker

    Adding New Vehicles

    Lately I've been trying to port the Varsity from SRIV into SR3 using the cvtf cruncher and the asm combiner tools. I did manage to add the Varsity to the vehicle_containers.asm_pc. I also put in the .xtbl files for the Varsity and added it too the vehicles.xtbl, vehicle_cameras.xtbl, and the...
  7. Thunder-Smacker

    WIP Weapon retexture project

    I would like to get more textures done before I upload anything.
  8. Thunder-Smacker

    WIP Weapon retexture project

    Those 1911 textures are done. If you want I can upload them.
  9. Thunder-Smacker

    WIP Weapon retexture project

    I've been working on some weapon retextures also. The only gun I have finished right now is the Tactical 9mm 1911. I also have an all black M4 and some Hunting Shotgun textures.
  10. Thunder-Smacker

    Small Bug: Swindle Windows Aren't Transparent

    I was messing with the Swindle and noticed that the windows are not transparent. Even with window tint at 0% you can't see through the windows. I'm assuming this is a model error and not a .xbtl problem.
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