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  1. Clipper95

    Juiced Patch

    Because the value it sets to at 60fps is the same with it off EDIT: actually no that'd be 30. EDIT2: Eitherways it's still most likely that option Tervel said it caused him issues with trains and bikes before
  2. Clipper95

    Juiced Patch

    This is most likely caused by FixFrametime=1
  3. Clipper95

    Gentlemen of the Row

    This doesn't work with Xenia, some of it's assets and aspects of GOTR can definitely be ported to the Xbox 360 version of the game. also .isos aren't the original format Xbox 360 games came in
  4. Clipper95

    RowInput & ʜᴏʟᴅғɪɴᴇᴀɪᴍ

    Could you enable ExceptionHandler=1 in Juiced / reloaded.ini
  5. Clipper95

    Juiced Patch

    I have an idea to make it be actually Raw Input, it was never good before and had weird acceleration
  6. Clipper95

    Visuals & Graphics SR2Ultrawide r1.2 [PC/Console]

    a partial port to X360 / PS3 also works on PC, as this just scales the HUD through lua instead of my script, I stretched the map back and pause map because the actual radar part doesn't scale within lua, I have not included vpps as you will have to modify the following assuming you're on Title...
  7. Clipper95

    Visuals & Graphics SR2Ultrawide r1.2 [PC/Console]

    Finally figured it out! the left side elements are named health_mini_grp health_large_grp extra_homie mp_snatch_john
  8. Clipper95

    SweetFX / Reshade + DXVK

    SweetFX is ancient and abandoned, You should stick to Reshade, you can load Reshade before DXVK or after DXVK, also REST 1.3.0 works with SR2 and you can render shaders before the HUD
  9. Clipper95

    Replace VPPs without replacing original game files with Ultimate ASI Loader

    With the release of RowInput which requires an ASI Loader with the one I'm using happening to be Ultimate ASI Loader, which has a neat game-generic feature that allows you to replace game files without actually replacing the original files Just install Ultimate ASI Loader into your SR2...
  10. Clipper95

    Visuals & Graphics SR2Ultrawide r1.2 [PC/Console]

    SR2Ultrawide r1.2 internal / console version
  11. Clipper95

    Juiced Patch

    The turning radius for some reason uses the unwritten to FOV multiplier which by default is 1.333333, that we are using to multiply the FOV, I just fixed it, it'll be included in the next update
  12. Clipper95

    RowInput & ʜᴏʟᴅғɪɴᴇᴀɪᴍ

    dinput8.dll is supposed to be in the same directory as SR2, with a scripts folder having the asis in them, if that doesn't work try this this one it should create a message box if it hooked correctly at startup like this
  13. Clipper95

    RowInput & ʜᴏʟᴅғɪɴᴇᴀɪᴍ

    & HoldFineAIM There you are someone who prefers to use controllers in PC ports of games, you decided to play Saints Row 2 with a controller and all is well until you decided to edit the bindings of the controller, the port allows for fully customizable buttons for controllers amazing! but one...
  14. Clipper95

    Juiced Patch

    Yeah it's intentional it's only really meant for ultrawide as it was vert- previously I can have it get effected but I don't think it's really desired for 16:9
  15. Clipper95

    [Xenia Canary] Saints Row 2 Mousehook

    Check Mousehook for Saints Row 1! As some of you might know, Xenia canary is an emulator the emulates the Xbox 360, and due to the nature of the SR2 PC port with missing DLCs / audio quality bugs people have resorted to emulating the game to get around such issues, with it comes a great cost...
  16. Clipper95

    Easy way to add in-game cheats?

    Have you figured it out? if you have a save GoTR won't work on vanilla saves, Overhauled Stillwater can and I think has that 1337 cheat as well, hope that helps.
  17. Clipper95

    Easy way to add in-game cheats?

    In GoTR / Gentlemen of the Row if you call #1337 you'll get all the cheats
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