Nice! Works like a charm!Added new option ([Gameplay] > FastDoors = 0-1)
Skips the open/kick animation for opening doors. This is off by default.
I love it! Decreasing the FOV flips the camera like in my April Fools mod. This is very fun to mess with!Added new option ([Gameplay] > FOVMultiplier = < 1.000000 > )
Changes the game/cutscene FOV, this can also be changed in-game by pressing either F8 or F9. (Thanks Clippy95)
It even works in Player Creation menus!
One of my pet peeves is how the FOV in Character Creators doesn't always match up with the focal length the camera used to take the reference photos, making it harder to achieve an accurate likeness. Now with Juiced Patch, I can fix it on the fly!
It's worth remembering that the width of the FOV affects how much can be rendered on-screen at once.
EG: A wide FOV = Less traffic on screen, A low FOV = More traffic on screen.
One issue I've encountered is while driving, if your FOV is too low, you lose steering radius.
I haven't had the FOV in any Cutscenes change. But the Gameplay FOV can still be changed while watching a Cutscene, and the effects will be seen once it has finished.
I was wondering; Would it be possible to freeze the Slew camera, like how the Detached camera worked? So you would set up the Slew cam how you want, then freeze it's position so you can run around and do stuff?