More specifically I'm interested in the vertex data. It looks like most of the npc models have the following format:
4-bytes single X
4-bytes single Y
4-bytes single Z
4-bytes ???
4-bytes ???
4-bytes ???
4-bytes ???
4-bytes ???
I would imagine that some of those unknowns...
Volition isn't choosing names for it, I (as just a plain member of the community) thought it would be fun to create this thread. So this in no way indicates the readiness of the SDK.
Go back to the first post. Underneath the picture you will find a "Requirements" section with links to the unpacking tools you will need in case you don't have them already. Then after that section is a "Usage" section that has three steps you need to follow to get the CCMESH_PC files.
People (me included) seem to be having fun coming up with names for SRIV mod compilation so why not do the same for the SDK? For SR2 Volition called it Shaundi's Secret Stash, and for SRTT Volition called it Kinzie's Toy Box. So for SRiv how about:
Pierce's Piece
(I couldn't come up with a...
Version 1.2 is now released. The program and the source have been added to the first post.
I have identified an issue where some models include a padding of zeros between the second header and mesh info (these are the files that load) and other files lack the padding (the ones that don't...
Actually they do. I don't fully understand it but most of the models in the game have a "Morph" file that goes along with it. The morph file for clothing controls how the model widens/thins itself when put on by the player.
I believe the player model also has morph files associated with it that...
Step 1: Unpack characters.vpp_pc.
Your choice of SR3 or SR4. Use the appropriate tool to unpack the VPP_PC file. It will create a directory full of files with STR2_PC as the extension.
For SR3 use Gibbed.SaintsRow3.UnpackVPP.exe to unpack characters.vpp_pc
For SR4 use...
There is a model viewer now over in the Tool Release section.
http://www.saintsrowmods.com/forum/threads/sr4-character-mesh-viewer.4604/
It works with SR3 and SR4 character models. I hope to do more with it soon once we get more details on the CCMESH and GCMESH file formats.
I wonder what type...
v1.6
SR4
----------------------------------------
Using the TextureMap hack:
Taking your chances with best guess:
v1.5
SR3
----------------------------------------
Roadmap
It is rather boring at the moment. I am watching this thread:
http://www.saintsrowmods.com/forum/threads/model-viewer.2748/
Hopefully one of the devs that worked on rendering will stop by in that thread and post more details on the CCMESH and GCMESH file formats. Once those details are...
Updated: 2013-10-30 v1.6
This tool is still in early development. As such I am still experimenting with different approaches to find out what works best and some features (such as the GUI) will change often.
Requirements
.NET Framework 4
Gibbed Tools (if attempting to view SR3 characters)...
Yes the GCMESH_PC (vertices) and the CCMESH_PC (info about the vertices) files are the model. You can get a glimpse at them in this thread:
http://www.saintsrowmods.com/forum/threads/model-viewer.2748/
but I don't think there is a lot of information about those files at the moment. I'm...
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