I am not mind reader, you doing something wrong. Moving skeleton doesn't affect mesh in game because without replacing skeleton converter read it as zero position, You should move mesh and freeze its position. I did it too many times.
Yeah my bad, bones doesn't matter. Ok, as I remember
1) You set some offset to the root bone
2)You clone your character mesh and freeze its transform
3)You bind it to skeleton and transfer weights from original mesh
4)Delete original mesh and set its name to the one with frozen transform...
You should freeze transform root bone after moving and before it unbind skin. That why I attached character files from my mods to the tutorial. Character here already has right offset.
This effect prebaked in sim_pc files, so all additional bones, where they attached to main skeleton, physic parameters like damping etc. So you can only use existed bones from items with sim_pc files. You can only change mesh in 3d editor. I wrote tutorial how to deal with characters with...
As I remember if bone index is wrong - vertices which weighted to it would be static. There is documentation about sim files but unfortunately I am not c++ guy and understand very little about file structure
That because you didn't transfer weights right, by default setting hips weights will be transfered to the bone_root which hasn't any weight by default.
Some guy on steam sent me template where bones already have right id, he said that got it from Flow754. I have written this tutorial based on this files https://www.saintsrowmods.com/forum/threads/sim_pc-files-information-summary.16354/
I have tried and got disappointed results. Yeah, you can, but to make it work right you should set right bone's Id, which prescribed in a sim_pc files. But we haven't any tool that can generate it and you must to set and try any numbers by guessing and see what happens.
Grey means that converter didn't find texture that was applied in the folder with fbx file, black is more complicated. that also can be problem with low-res, hi-res textures. What size are of your str2_pc files?
1) Few of yours tags have frozen transform, if tag has no xyz offset then game will think your tag should be lay in zero coordinate
To fix it
Place tags which have zero transform to center of the coordinate(with snap grid) freeze transform and place where they should be
To place attach tag...
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