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  1. glenquagmire71

    Saints Row 2 Models Export Tool (cmesh, smesh, car)

    Can't even get this thing to work, and I have a version of .NET newer than 4.8. To be specific, every time I attempt to convert a model it does nothing except spout an error message about "string" and invalid data exception.
  2. glenquagmire71

    SR1 Vehicle Colors for SR2

    Can I include this in "Original Gangstas of Stilwater '06"? (with credits of course)
  3. glenquagmire71

    SR2 Improved Vehicles

    Can I include this in "Original Gangstas of Stilwater '06"? (with credits of course)
  4. glenquagmire71

    "Classic Saints Row 2"

    Another update with very good news, an update will be coming soon as I consider this mod feature complete atm, I just need to run some tests (like starting a new game and getting all weapons to make "sure this shit is exactly stable"), release a beta to certain people, and finalize some...
  5. glenquagmire71

    Mac 10/SKR-7 ammo clip texture or model replace

    You need to replace the p_skr9_mag (or whatever it's called) in mac-10 section of the weapons.xtbl (just ctrl f mac-10 then ctrl f clip), repackage it then define the .peg and .smesh (incl g_ variants) in the .preload file. Don't be surprised if it doesn't work though (ctds, crashes at load...
  6. glenquagmire71

    Help with creating Custom Car Variants

    Better late then never (yeah necro, blah, blah) You can use <Vehicle_Variant>(variant name here)</Vehicle_Variant> in the homies.xtbl to force a specific vehicle variant to spawn when a homie rolls up. Similar application in the gang_customization.xtbl by using <variant></variant>
  7. glenquagmire71

    SR1 T3k Urban & {T3k Urban (tec9b) [Platinum Black]}

    Hey Caboose, am I right to use this in my "Classic Saints Row 2" mod?
  8. glenquagmire71

    Getting the correct vehicle variation when spawned

    I'm trying to get the police (specifically SWAT members) to use Bears/APCs in Notoriety Level 4 (replacing Cops in Five-Os), the catch is that they don't spawn in the correct "Police" variation, and instead spawn in the "Standard" variation, the thing is I don't actually know how to fix this...
  9. glenquagmire71

    "Classic Saints Row 2"

    I've implied it so far on the discord, but the good news is that I am restarting work on this using JUST the original_patch files, however there probably won't be a release until It gets ported to the eventually coming SR2 patch. Features list isn't complete, but it'll encompass more than just...
  10. glenquagmire71

    Bringing back Train Stations a-la SR1

    So for the un-itiated, originally Saints Row had the feature of using trains, essentially when a train arrived a marker would appear, and you could enter said marker, press E, and it show the map, you'd select another train station, and you'd be teleported to selected train station's marker for...
  11. glenquagmire71

    SR2 Saints Row 2 Mega Patch isn't coming :(

    The main reason I can assume this patch will be Steam exclusive is as a "TAKE THAT!" to CD Project Red (the owners of GOG) I hope they add more new content as a consolidation prize for the PC's original port, just some cheap stuff like returning SR1 vehicles (Aqua, Venom, Cavallaro, Fer De...
  12. glenquagmire71

    Saints Row 5 Ideas thread

    More vehicle types especially if it's a return to roots "In the hood" things such as Skateboards, BMX bikes, etc (Imagine doing a driveby on a BMX lol) of course with the necessary ability to modify them. Return of Drugs, Alcohol, and Food, and their effects: Drugs (Marijuana) increase damage...
  13. glenquagmire71

    "Classic Saints Row 2"

    With the whole situation of how Saints Row 2 is, my lack of energy on working on this at the moment, and the inevitable PC update, I've decided to cancel this in it's current form. When the new PC version gets released, it'll have all the bells and whistles that were advertised, among others...
  14. glenquagmire71

    "Classic Saints Row 2"

    I would but the issue is that in order for the new drugs and alcohol to appear I need to copy + paste the PRELOAD stuff (which I have previously mentioned) onto the CSR2's preload. Unfortunately the game crashes when a muzzle flash is rendered when such an edit is done. So basically having all...
  15. glenquagmire71

    "Classic Saints Row 2"

    Just an announcement, work on this mod has resumed as I was able to figure out the crashes I was having with SR2 (hint, it involved the PRELOAD.tbl file, and some of the cut drugs models, this means that all the none blunt/40oz drugs are on the shelf for the moment) The role of the mod has also...
  16. glenquagmire71

    (GOTR) Crash to Desktop when firing most guns

    I've returned after a year hiatus (working on my Doom modding project, and Expanded Mod for AoM) only to find that firing most weapons causes a Crash to Desktop, especially Automatic ones. I figured the last timed I edited my Classic Saints Row 2 project I busted something up, but the issue...
  17. glenquagmire71

    "Classic Saints Row 2"

    Beta 0.1 Installation Goes into your 1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE under the optional_mod_stuff, and by extension your GOTR installation folder. Preload should go into your Saints Row 2 directory (if the mcmanus crashes your game, this is because it wasn't put in there) Content...
  18. glenquagmire71

    SR1 Vehicle Colors Restored (aka The Return of Red Alert!)

    Would like to see Saints Purple for cars return, currently rebuilding some of the unique cars incl. Julius' Zenith. Any other SR-1 mods planned for the future?
  19. glenquagmire71

    Improved Vehicle SFX

    Would like to see the classic Saints Row tire screech as a standalone mod please, if it's even possible to add :P
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