I really need to learn programming at some point. These files are a little anoying to edit due to offset updating. If any, the heli edit tut will resort to only editing the last varient type in order reduce the amount of updates needed to the file. Would also be nice to know how to do the same...
With the help of shitface, there has been random testing to see what is and isn't client sided. Apparently animation calls are not client sided and anyone can see them. This will explain how to do extra taunts.
First thing you need to do is unpack the misc_tables.vvp file. Copy the...
I can always just release a tutorial on how to manually edit helicoptors after a figure out a few more things. :P it's fun having a solid gold vtol and a black and red specter
adding a new color all depends on how the game handles the grid. If the grid isnt meant to scroll then you have the issue of it going off screen. In theory you would still be able to select but not able to see it.
Edit: This might effect the grid :P...
im editing the store_vehicle lua. I've seen that thread but it doesnt change the fact that the 3count helipad acts no different than any others for me so i cant even get that buggy one. There is an asset in the customization window that doesnt like helicoptors. If we can manage to find that and...
The way the colors work is that they are divided into groups. The default group is the matte group and is the first thing of colors you see. In this screenshot i edited the Candy Active Red color. In the menu when you fist look you dont see the green but if you select active red and get brought...
The 3 count casino wont let me edit the helis at all just like every other crib. After i select customize i get kicked out of the menu automaticly. I've done some toying around and it has to be one of the assets of the menu that causes it to crash. My guess is that my computer is loading that...
thanks for the list. I think the biggest problem will be figuring out why helicoptors are so screwy when it comes to editing. As for a release date, i dont know. I work on things like this in my spare time and i sometimes get destracted by actually playing the game or a pointless side mod. Right...
This mod is still a hit or miss thing so far. For some vehicles i can skip stuff because there is nothing to really edit or they are just shit vehicles. For others i get to have fun manually flipping the "buyable" switch. There is still one bug for the colors though that im trying to figure out...
Here is a better screenshot. :) I got the color selection to show up in the menu. The real question will be how to get the other details to show up. :p I used a thumbnail this time.
Small Edit: Anyone have a list of every "uncustomizable" vehicle?
if we could figure out the calls then it could be done. I tried doing it before by adding more options to the extras menu but it wouldnt load. There is probably an extra call that i am over looking.
This is a project that i plan on working on and off with depending on how frustrated i get with it. Basicly this mod will add extra option to customization for vehicles. I'm aiming at getting values like grime, hidden decals(like gang symbols), and weapons selectable. This mod will also allow...
use the tools from the tools section to unpack the misc_tables.vvp. Copy and paste the vehicle_cust_color_pool file to the root of our saints row insallation and then just edit it with a text editor.
i could use some help on this file format though. There is a table of strings, another table that refurs to what i think might be data offsets, then groups of xyz position data, and then further down there are some markers that have strings and xyz data next to each other. The latter is how i...
good news everyone. They are the flags and they are easily edited. I manually updated the asm file myself and low and behold, i moved a marker. I moved the wrong marker but i moved one. I tried to move the garage entry marker but i misread it and ended up moving the storage marker high into the...
It's going to be hard to test a little though. So many junk items to sort though. Time to edit crap and see if i can get a screenshot of a crazy item placement.
I think i found the nav points. After taking apart activity files i noticed the strings for the checkpoints matched strings in in "czn_pc" files. I'm still poking around for more info though.
If you extract the misc_tables vvp file you can then edit the vehicle_cust_color_pool xtable that has all of the color values used for vehicles. This way you can experament with values till you get what you like
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