If I remember correctly back in my Xbox sr1/2 days when trying to do certain activities that required me to find a certain car there were guides on the Internet showing certain cars that people used to find other cars. I can't confirm that it is a fact but it certainly seems that once a car is...
Got some good and bad news friends. My Oculus Rift has finally hit my doorstep and while I am still heavily inexperienced with this device I can tell you that at this moment in time I can not get support for SR4 until the driver I am using gets Direct X 10/11 support.
Good news is that tests...
It's because the game switches to platforming mode. We could easily set it to FPS mode but we felt that that part of the game took a heavy quality of life hit since you have to judge jumps by looking up at them.
If you want FPS mode open the camera free file and copy over all the info from...
I'm sorry Spoonie but there is only so much that can be done without V's support on the SDK. Just to keep you guys updated though I'm currently working on Oculus Rift support which is almost complete for SRTT, once my kit comes in I can fine tune the convergence etc. Other then that it is pretty...
The first one was what it was, the first next gen gta clone. The second one felt like a sequel and there was even some QT style dialogue going back and forth which I felt added more depth to the cast. The third felt like there was so much that they wanted to do with it but didn't have the time...
GTA has since the start of number 3 focused on story. While it portrays a gritty underworld it quite often has spots of ridiculousness. The latest saints in my opinion do not focus as much on the story and they go off the deep end of the ridiculousness. As Gat mentioned at the start of SRTT it...
I figured I'd give this bad boy another play through however when modifying the cameras to my liking (first person of course) I found that the camera was forcing the player to disappear, shadows and all. I've done alot of digging around and I can't seem to find any file that relates to this so...
I'm pretty excited I was able to grab SR2 for so cheap. I've been wanting to mod it for quite awhile but I already own it on the 360. I'd recommend anyone interested in it take advantage of such a deal while they still can.
As mentioned here it is a grey area. The public would destroy any copyright owner who attacked a free modder so they tend to ignore it and sometimes praise it but at the end of the day you are "stealing" someone's creation "likeness" and some of the more powerful company's that don't care about...
Looks like we've gotten a second article from PC Gamer. This time they've declared it mod of the week!
http://www.pcgamer.com/2013/10/13/mod-of-the-week-first-person-view-for-saints-row-4/
BadMad already made one for the third quite a bit ago. They are different however as the 4th and third use different camera setups.
http://www.saintsrowmods.com/forum/threads/first-person-camera-experiment.1577/
Ya it looks exactly like quantumsingularity86's mod. The thing about his mod is that in the car files you can manually set custom cameras in the driver/passenger seats flags. That's just for the cars though as they have different camera setup as opposed to the players cams which are all...
The fps car mod quantumsingularity86 wrote for SRTT that shitface tweaked can be copy and pasted into SR4 with minor issues. As for stealing BadMad worked on a collab effort almost a year ago so we're on top of everything credit wise.
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