The file you've uploaded at your post, is it the prototype you were referring to, or is the finished version?
I've succeeded in unpacking vpp and str2_pc files. But when I try to repack them, I get a notification that it's not implemented yet. So I assume that it is something that will be added...
I still remember the first Saints Row as the cool gta-like game where you could create your own character.
Then Saints Row 2 happened, improved on that by adding more options. I also liked the story of the protagonist becoming the new boss, rebuilding the gang from scratch.
Saints Row The Third...
I would like to take a look at the files, since I bought the remaster a fews days ago. But I'll have to wait until proper unpack/repack tools are available. Until then my hands are tied.
At this moment I'm also occupied with creating some mods for the Resident Evil 3 remake.
I've uploaded the Minimaul's SR4 tools from the shiny clothes installer along with some .bat files that will pack the short shorts and update the "customize_item.asm_pc" present in the same map. Just follow the instructions at the readme file.
You'll also find the short shorts custmesh files...
Have you followed every step of the installer? Also the very last one where it says that you have to move your modded files into the SR3 's root folder manually?
It sure is possible to adjust how intens the specular settings are. I 've always copied the hex strings of the clothing, which are already shiny in its vanilla state. So it might be possible to do the same with those npc, but then with the specular settings of their skin. but I can 't promise...
It 's probably the usage of both mods, mikado 's and shiny clothes. Browse to the first post of this topic and read the part about compatibility. There you 'll find what you need.
The mod contains a readme file with detailed instructions on how to install the mod.
'SR4ShinyClothes_1.1' is an update to 'SR4ShinyClothes_1.0', so both need to be merged as a whole. It 's explained in my first post but I should have added it as a 'readme' along with the .7z file.
I 'm going to remedy this by uploading the contents of both .7z 's as 'SR4ShinyClothes_1.2'.
When you open '...\SR4ShinyClothes_1.0\Installer' you should see 4 maps and 1 file (the 'ShinyClothes4MC-Installer').
* MY_CUSTOM_SHINY_CLOTHES: The mod you 'll prepare with the 'ShinyClothes4MC-Installer' will be stored here, ready to be copied to the SR4 root folder.
* shine_clothes: This...
Most of the time it 's a bit of guesswork. Anyhow, this is what I do:
1) I search through the 'customization_stores.xtbl', looking after a filename that might be the item that I seek. Then I copy the name.
2) With windows explorer I go to a map in which the 'customize_item.vpp_pc' is unpacked...
Someone asked me the same question a few months back and I 've given him some hints about how to do it. I 'll link you to the post I 've written back then, click here.
What I did was renaming all the files from the .str2_pc container (ccmesh, gcmesh, cpeg, gpeg & cmorph) from the SR3 one to the SR4 one (not the contents of the cpeg/gpeg or anything else).
Then I 've repacked those into the .str2_pc container of the SR4 one. I haven 't done any hex editing with...
You can always try to swap with existing clothes in SR4.
Yesterday I renamed the files of the SR3 'true fit jeans' to the ones of the 'leather biker pants' in SR4. Then I packed those files as the .str2_pc file originally made for the 'leather biker pants'.
Eventually after placing the .str2_pc...
??? That 's strange, because the only modded underwear at this moment is the 'big red bra'. the issue probably occurs from another mod that also uses the 'customize_item.asm_pc'. To solve that, read my first post.
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