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    [REQUEST] Mission weapons in free roam et al.

    Same as what's available for SSTT (non-Remaster) -- particularly, the laser guns from the "movie" mission.
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    Mods Ideas

    Playable Persephone (either over another agent's class / abilities -or- with a combination thereof) City chaos (mod peds; aggressive peds; more enemies) Custom loot locations General cheats (e.g., higher jumping; longer range weapons; death on zero HP)
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    SPOILERS Agents of Mayhem: Favorite Characters

    1. Persepone -- best trap waifu (...but non playable, sadly :( ) 2. Joule -- SHE BLINDED ME WITH SCIENCE! 3. Yeti -- good bantz foil for Joule
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    How Is This Game?

    Gameplay: SR v2.0 beta Characters: Class based; non customisable (aside from palette swap skins) Weaponry: Fixed per class Vehicles: Cars / trucks only; non customisable (aside from Agency vehicle palettes) Progression: Perk-like; waxes MMO-ish; character unlocks Missions: Mostly pew-pew...
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    Why was co-op functionality omitted?

    AoM scream "co-op!". Not only because its connections to Saints Row, but also because of the 'hot-swapping' of the game's agents -- implying the co-operation between the various character classes. Why was the SR-esque, 2-player co-operative play overlooked for this game? Was it originally...
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    New Car View

    Excellent mod. Was looking to make something like this myself, but this saves me the trouble! Dunno why the default TP vehicle view is so low... really inhibits enjoyable driving. (thanks)
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    Skill - Vampire (Bloodsucker Pack Port)

    Works for me (update 5).
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    All weapons in freeroam

    Is there a way to make the LASER CANNON have a limited ammo magazine? It's infinite ATM and that makes it kinda broken. I've tried editing the "CYBERCANNON" parameter in the "weapons.xtbl" - removing the "infinite" lines and reducing the magazine capacity to "1"... but it didn't work. =/
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    Iron Saint Homie

    Mega Metallurgical Man.
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    Vehicle Camera First Person Mod by quantumsingularity86

    Question: Is it possible to make this mod work for the passenger (co-op partner) too?
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    Sandbox+ for SRTT

    @SkaterSaints Yes -- I was using the FP driving mod (...I wanted both the zomboids and FP driving). However, as stated, I've gotten around the controller issue by editing the scr3_city.lua. My only query now is whether or not the zombie spawns can be activated via the gamepad itself (together...
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    Sandbox+ for SRTT

    Is there any way to turn off the "superpowers" and "teleports" etc - in particular, so they do not clash with the XB360 controller control scheme (sprint causes HQ teleportation; crouch, fireworks / fire on the avatar's person) - while leaving the zombie for co-op (on/off) cheat functional...
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