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  1. Luckz

    SRIV Minimaul's Saints Row IV Spoiler-free Review

    Story-wise, some bits of SRTT are as bad as Hitman Absolution. The primary downside to SR2 is the quality of the PC port.
  2. Luckz

    ExcessiveSR3 (three sexadelic flavours!)

    You can try installing it via GoS ( http://idolninja.saintsrowmods.com/sr3/gentlemen_of_steelport/Gentlemen_of_Steelport_v1.0_Beta_3.rar ) as it's included there as an installable mod. If GoS in general doesn't work for you, some other devilish wizardry at fault.
  3. Luckz

    Snipe's Unlocked Temporary Weapons Permanently Mod

    I would presume that the version of this included in the GoS pack (just like the version of my mod integrating it included in the GoS pack :D) should be adapted to the most recent patch, while this download here (like all other similarly old downloads) essentially lacks information about any DLC...
  4. Luckz

    Daedalus, Thermopoly and Stag in endgame

    Sorry to barge in, http://cloud.steampowered.com/ugc/650998799263680136/844792C420FA5142AA1733BD1A6F828EBE26CAB3/ is a random screenshot of the post-campaign-Daedalus. :P
  5. Luckz

    ExcessiveSR3 (three sexadelic flavours!)

    The guys whose work I included agreed to re-use of it as long as they are credited, so I suppose that works. The sole screenshot in the OP here isn't really useful, the videos should do. If you want more random Saints Row screenies , feel free to plunder some from...
  6. Luckz

    Mission Replay v8

    This is part of the Gentlemen of Steelport compilation, updates tend to be posted on http://idolninja.com/ (post #2 there f.ex.). Don't know if there's a more official home as I've been out of the loop the last month.
  7. Luckz

    ExcessiveSR3 (three sexadelic flavours!)

    Thanks to Mr. Zeromega from ye olde competing Nexus forum thing, the already-OP Cyber Buster is now finally too OP to be true. I did change a good bit about it though. Since GoS does not seem to be changing any all of the files I use, I presume this is fully compatible. Yahoo! I blame the...
  8. Luckz

    Daedalus, Thermopoly and Stag in endgame

    GMRE, I fear http://www.saintsrowmods.com/forum/index.php?threads/mission-replay-v4.158/ or similar is where city lua modding went the last weeks/months. Now I have to go back to being inactive. Bye. (and you can always remove lines you don't like :D)
  9. Luckz

    Mission Replay v8

    That'd require the ability to get the state of your world pre-mission (to restore it later), and so far there's no known way of doing that.
  10. Luckz

    Daedalus, Thermopoly and Stag in endgame

    I sure offered variation in the post before yours (meaning you get at least three files to choose from?), and it's rather trivial to edit any of that with a text editor. Since this is just a lua (text) file in the game folder, it's about the easiest form of modding. No unpacking, repacking, or...
  11. Luckz

    ExcessiveSR3 (three sexadelic flavours!)

    Added more bonus downloads \o/
  12. Luckz

    Mission Replay v8

    I was under the impression that on save reload, my sr3_city.lua would change zones according to mission progress (and user changes of the file). It'd be great if you could investigate how that works exactly, i.e. when it is called and when it is not.
  13. Luckz

    Mission Replay v8

    I think we need a different thread for install issues. You probably have a store_vehicle.str2_pc or so too from other mods, right? If so that would be the conflict source.
  14. Luckz

    Mission Replay v8

    It's trivial to fix the ASMs though, I just run a bat file every time I tweak the mission lua. Far more effort to re-compress the str2_pc and rename it and move it into the game folder. :D If you want I can share my bat (and supply a direct download of the fixed tools or keep prodding Rick to...
  15. Luckz

    Mission Replay v8

    I'd say there's also the question of how you approach setting the world state when starting the mission: Do you set the world as it would be during that point in the story, or do you only change what is needed for the mission to function? Assuming we can easily define a global variable in...
  16. Luckz

    Mission Replay v8

    In mine, in the bonus section @ http://www.saintsrowmods.com/forum/index.php?threads/111/ , I just removed (commented out) the check for windshield damage. I'm too dumb to see what i'd need to change to make it not take away all your weapons on the start, I kinda like the idea of replaying...
  17. Luckz

    ExcessiveSR3 (three sexadelic flavours!)

    I found it super-powerful already :D ((and thinking about it, it's very similar to my sonic gun)) But yeah, you should rather ask the author if they're okay with me merging that in. A Steam user search for 'Zeromega' does not help. Don't see any other obvious means of contacting.
  18. Luckz

    Mission Replay v8

    EDIT: Ignore my downloads, mod above has everything useful incorporated m01: got a never-ending loading screen when the mission upon completion asked me to create a character (and I downloaded a random one). worked fine before that. plays the sexy game intro too. it would be good to see if we...
  19. Luckz

    Daedalus, Thermopoly and Stag in endgame

    This is what I ended up doing with the file from the first post. Got rid of zombies, Saintsed™ the Syndicate tower even if the player earlier destroyed it, did some stuff to help replaying mission 6 and whatnot. I'm still too dumb to make it permanently play that one song..
  20. Luckz

    ExcessiveSR3 (three sexadelic flavours!)

    I don't understand what breaks the urinal, blow up doll etc, sorry.
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