--SR3 City Lua file
-- Gameplay Choice IDs -
-- these should match values from level_scripts.cpp
MISSION_06_CHOICE = 0
MISSION_22_CHOICE = 2
MISSION_21_CHOICE = 1
M06_CHOICE_BLOWN_TOWER = false;
M06_CHOICE_BRANDED_TOWER = true;
M22_CHOICE_KILLBANE_KILL = true;
M22_CHOICE_KILLBANE_ESCAPE = false;
M21_CHOICE_KILLBANE_UNMASKED = false;
M21_CHOICE_KILLBANE_NOT_UNMASKED = true;
function sr3_city_init()
end
function sr3_city_main()
traffic_disable_drawbridge_area(34, true) -- Disables splines on road through Sunset Park that STAG cordons off
city_zone_swap("therm3_dst", false)
-- Perform zone swaps
city_zone_swap("rubble", false) -- Statue restore?
city_zone_swap("thermext1") -- Thermopolye moves to south of DT.
city_zone_swap("lockdown", true) -- Bridges up/down.
city_zone_swap("thermext1", true) -- Thermopolye moves to south of DT.
city_zone_swap("therm2", true) -- This swap just the interior trigger and volume for thermext1. Those two should be consolidated.
city_zone_swap("therm3_dst", false)
traffic_disable_drawbridge_area(34, true) -- Disables splines on road through Sunset Park that STAG cordons off
city_zone_swap("daedext1", true)
-- Maybe allow you to play through again
mission_maybe_uncomplete_m22()
end