function endgame_content_reenable()
if game_choice_get_state( MISSION_22_CHOICE ) == M22_CHOICE_KILLBANE_KILL then
if not mission_is_complete ("m23") then
traffic_disable_drawbridge_area(34, true) -- Disables splines on road through Sunset Park that STAG cordons off
set_stag_active(true)
city_zone_swap("lockdown", true)
city_zone_swap("stag")
city_zone_swap("therm3_dst", false)
city_zone_swap("thermext1", true) -- Thermopolye moves to south of DT
city_zone_swap("therm2", true) -- This swap just the interior trigger and volume for thermext1. Those two should be consolidated.
else
city_zone_swap("daedext1", true) -- swap in the daedalus exterior
traffic_disable_drawbridge_area(34, true) -- Disables splines on road through Sunset Park that STAG cordons off
set_stag_active(true)
city_zone_swap("lockdown", true)
city_zone_swap("stag")
city_zone_swap("therm3_dst", false)
city_zone_swap("thermext1", true) -- Thermopolye moves to south of DT
city_zone_swap("therm2", true) -- This swap just the interior trigger and volume for thermext1. Those two should be consolidated.
end
elseif game_choice_get_state( MISSION_22_CHOICE ) == M22_CHOICE_KILLBANE_ESCAPE then
traffic_disable_drawbridge_area(34, true) -- Disables splines on road through Sunset Park that STAG cordons off
set_stag_active(true)
city_zone_swap("stag")
city_zone_swap("lockdown", true)
city_zone_swap("therm3_dst", false)
city_zone_swap("thermext1", true) -- Thermopolye moves to south of DT
city_zone_swap("therm2", true) -- This swap just the interior trigger and volume for thermext1. Those two should be consolidated.
end
end