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  1. Insano-Man

    Can't modify radio icons?

    Found out where I was going wrong. Turned out, I was using the wrong file - the actual radio icons (for the in-game station select, anyways) are stored in the misc.vpp_pc archive, inside of the interface-backend.c/gpeg_pc package, and specifically inside of the ui_bms_02.dds texture. I've got my...
  2. Insano-Man

    Can't modify radio icons?

    I'm certain I have .str2 and the needed .asm file both where they should be, no .dds or .g/cvbm files in my folder. I had done some recolors for SWAT and the National Guard around last year, I think, and they worked just fine, but this radio icon project is driving me insane. I started with...
  3. Insano-Man

    Can't modify radio icons?

    For quite some time, I've been working on my own little radio mod and, recently, I finally found the gumption to give it some proper icons. I've hit a very annoying snag, however. As much as I've tried poking, prodding, and hex-editing at files to get it to work, the original radio icons are...
  4. Insano-Man

    Need help with NPC spawning.

    I could probably make that work. Do you know if their spawn rank will set their team back to Police properly, or will they be stuck on the Neutral Gang team? Unfortunately, I tried this already, and it was one of my first attempts. It didn't work when I tried, and that's what got me digging...
  5. Insano-Man

    Need help with NPC spawning.

    I think I could've been more clear in my original post - was on my way to bed when I wrote it up - so let me offer some better information on my situation: I'm trying to add STAG troopers and zombies to the spawn list of the Burns Hill reactor ruins. I want to recreate the area as a disaster...
  6. Insano-Man

    Need help with NPC spawning.

    I've been working on a personal mod for a while now and the latest brick wall I've run up against is getting particular NPCs to spawn ambiently. Specifically, STAG troopers and zombies. I've managed to get most of the spawn rules set - NPCs I don't want aren't spawning anymore, for example - but...
  7. Insano-Man

    Extracting, and Converting SR4's Soundtrack

    This is a bit of a necro-post, but I felt this was the relevant topic to post my findings. I rolled my sleeves up and waved my fingers around in the muck, and now I've got a list of radio tracks and their corresponding files to put out there. Some thanks go to the_metal_invader, as without that...
  8. Insano-Man

    SRIV Radio Track Listing

    I've been looking all over for a list of what track is what file and I can't seem to find anything. I'm aware of the_metal_invader's partial listing in the conversion guide, but I've yet to find a complete list to edit the radio definitions by. To that end, the question is simple; has anyone...
  9. Insano-Man

    Vehicle Wreck Lifetime

    A significant component of a small personal mod I'm working on requires that I be able to access the time it takes for vehicle wrecks to disappear, as I feel their presence adds much in the way of useful cover for the player. Does anyone know if this is possible, and if so, where I can find...
  10. Insano-Man

    Zombifying Steelport

    I'm sure I'm not the only one who immediately went "aw man" when I realized that "brains" doesn't work in co-op. Well, I'd like to change that in one way or another. I'd like to know if there's anything I can change to allow the zombified pedestrians cheat to work in co-op. My own investigation...
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