A map editor built in Godot game engine.
In it's current state it's more like a toy than a real tool, but I hope to grow it into something usable.
Project source
Download a build here.
No changing collisions yet.
Quick usage:
Unzip and run the program.
Open a chunkfile (Make sure there exists both a .chunk_pc and .g_chunk_pc file in the same folder).
The chunk should appear in a second.
Navigate with mouse, controls are the same as in blender. Click the question mark button for a better explanation.
When you click save, a new file is created in the same place, with “_new” suffix in its name.
Clear button resets the program.
In it's current state it's more like a toy than a real tool, but I hope to grow it into something usable.
Project source
Download a build here.
No changing collisions yet.
Quick usage:
Unzip and run the program.
Open a chunkfile (Make sure there exists both a .chunk_pc and .g_chunk_pc file in the same folder).
The chunk should appear in a second.
Navigate with mouse, controls are the same as in blender. Click the question mark button for a better explanation.
When you click save, a new file is created in the same place, with “_new” suffix in its name.
Clear button resets the program.
Something I've been working on. Very early version.
My old python scripts were never intended to be the end product for my project. Now here's a (yet very limited) tool built on Godot game engine.
Features:
* move objects
* change an object’s model (to an existing model, not custom model)
* display object name
Missing features:
* It can't add or remove objects.
* It's unaware of rotation and scale of an object.
* Some chunks crash it
* It doesn't recalculate cullboxes
* Moving objects doesn't affect physics.
* Custom model import
Download from github
Quick usage:
Unzip and run the program.
Drag a chunk file into the window (Make sure there’s both a .chunk_pc and .g_chunk_pc file in the same folder).
The chunk should appear in a second.
Navigate with mouse, controls are the same as in blender. Click the question mark button for a better explanation.
Click on an object and a property panel will appear.
After making your changes, click save to save the chunk. New file is created in the same place, with “_new” suffix in its name.
Clear button resets the program.
You can open multiple chunks, but that’s undefined behavior. Don’t save.
My old python scripts were never intended to be the end product for my project. Now here's a (yet very limited) tool built on Godot game engine.
Features:
* move objects
* change an object’s model (to an existing model, not custom model)
* display object name
Missing features:
* It can't add or remove objects.
* It's unaware of rotation and scale of an object.
* Some chunks crash it
* It doesn't recalculate cullboxes
* Moving objects doesn't affect physics.
* Custom model import
Download from github
Quick usage:
Unzip and run the program.
Drag a chunk file into the window (Make sure there’s both a .chunk_pc and .g_chunk_pc file in the same folder).
The chunk should appear in a second.
Navigate with mouse, controls are the same as in blender. Click the question mark button for a better explanation.
Click on an object and a property panel will appear.
After making your changes, click save to save the chunk. New file is created in the same place, with “_new” suffix in its name.
Clear button resets the program.
You can open multiple chunks, but that’s undefined behavior. Don’t save.
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