A question of colors.

Ok,so,here's the question. How does SR4 handle color changing on outfits/vehicles?

See,back in the day,the way palette swapping was handled was to make the sprites or textures with a designated color reserved for color changing. What this means is the sprite or texture would be made in crazy colors that the game would recognize as the "replace this" color. It would then apply the desired colors. This was useful for making team colors,palette swap characters like Mario and Luigi and so on.

I was just wondering how hard it is to make palette swappable clothing out of previously unswappable clothes.
 
Yeah... palette swap is good for 2D OLD sprited games because they couldn't handle an infinit number of colors.

Anyway, the color changing thing here, at least for clothes works like this:
2n0vn0i.jpg


What you see is the "generique hero" pants texture.
The blue/green/red colors tells to the game where he can change the color. So only 3 colors changes per textures (yet?) .

You can still modify the texture and color it, add details...etc, but if your changes are not blue/green or red, they won't be affected by the color change.

SO, to answer your question, to make a color changing clothes you need :
-A blue/green/red texture
-Activate the customisation menu (<--and I don't know how to do that)
 
Ok,so it's not just recoloring the textures to the designated "change this color" colors. Nice to see the old tricks are still around. ;) Still,I wonder why it doesn't just auto detect the color change colors like the old games used to.
 
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