While examining various characters' textures, I noticed that some have "white hair" which suggests that they could take advantage of the random hair color shaders. However, copy & pasting the hair color data from one character to another simply does not work. Taking character "Linda" as an example - she clearly has white hair on her textures, and yet adding the shader data into her listing in "character_definitions" gives her randomly-colored sideburns, but her hair "wig" remains black. Another example - this happens on character "Angies":
I examined the "matlib" files, and noticed that they list one hair color texture, but while comparing it to other models with random hair shading I saw that they also have one color they're referenced to, so I am not sure what enforces this shader in-game.
Are these shaders hard-coded into the NPCs' files?
I examined the "matlib" files, and noticed that they list one hair color texture, but while comparing it to other models with random hair shading I saw that they also have one color they're referenced to, so I am not sure what enforces this shader in-game.
Are these shaders hard-coded into the NPCs' files?
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