In order to add a new Barnstorming location to the game you have to edit 1 file in 2 places
Barnstorming.cts
At the bottom of the Navpoints section you add your new location. Since there are 35 existing Barnstorming locations
you will start your numbers at 36.
Orientation is important so be sure to check your angles.
Now go down to the Triggers section and at the bottom of it add
You can adjust the box size (which is basically the length that you have to travel for the stunt
to register) be sure that it isn't too short or too long.
The new barnstorm that I added as an example is through the opening in the rock arch on the
North side of Super Secret Island. The arch isn't in the picture because the stunt didn't register until I was past it.
That's it for adding new aerial stunts. If you wish to add a new reward for your new stunts then check out
Barnstorming.cts
At the bottom of the Navpoints section you add your new location. Since there are 35 existing Barnstorming locations
you will start your numbers at 36.
Code:
$Navpoint: "barnstorming_stunt36"
$Type: "floating"
$Pos: <3370.748047 5.612573 -1520.048046>
$Orient: [1.55]
Orientation is important so be sure to check your angles.
Now go down to the Triggers section and at the bottom of it add
Code:
$Trigger: "barnstorming_stunt36"
$Trigger type: "bounding box"
$Trigger action: "barnstorming"
$Trigger max fires: 0
$Trigger delay: 10000
$Start nav: "barnstorming_stunt36"
+Disabled
$Box size: -19.200001 -9.500000 -90.400002 19.200001 9.500000 90.400002
You can adjust the box size (which is basically the length that you have to travel for the stunt
to register) be sure that it isn't too short or too long.
The new barnstorm that I added as an example is through the opening in the rock arch on the
North side of Super Secret Island. The arch isn't in the picture because the stunt didn't register until I was past it.
That's it for adding new aerial stunts. If you wish to add a new reward for your new stunts then check out
Here is a quick little document on how to change rewards within the
unlockable file. (Remember if you edit files always back them up first.)
unlockable file. (Remember if you edit files always back them up first.)
Here we are going to change the cars that are unlocked at the end of the
Escort missions.
Changing A Reward For A Similar Reward (IE Vehicle for vehicle)
car_4dr_Classic02 is the Ethel
car_4dr_luxury05 is the Socialite
(unmodded code)
<Unlockable>
<Name>Escort_All</Name>
<Type>
<Vehicle>
<Vehicles>
<Vehicle>
<Type>car_4dr_classic02</Type>...
Escort missions.
Changing A Reward For A Similar Reward (IE Vehicle for vehicle)
car_4dr_Classic02 is the Ethel
car_4dr_luxury05 is the Socialite
(unmodded code)
<Unlockable>
<Name>Escort_All</Name>
<Type>
<Vehicle>
<Vehicles>
<Vehicle>
<Type>car_4dr_classic02</Type>...
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