Question: With SR4 can select outfits be torn down to individual parts without using 3d SMAX or other 3D programs (IE without waiting on the SDK)?
Examples:
Female President Suite - break it down to upper (jacket and shirt), Dress, and then Shoes (with stockings).
Fun Shaundi's Costume (I can't believe they give that to you if your MC is Male ) - Break it down to Hair, necklace, Shirt, wrist's, pants, and shoes.
Karate Kid Suite - Top, pants, wrists, shoes.
etc etc...
Or Breaking down outfits that were individual pieces in SR3.
I'm going to take a break from playing and start looking at the material in the vpp's (Steam shows me at 68 hours in game, and I turn it off to go eat and watch TV... Thats a little much for 6+ days out).
I'm hoping that when the SDK finally hits we'll be able to break down NPC costumes (like the Ronin Jacket, Tanya SR1/SR2 Skirt, some of the cool shades on NPC's, etc).
EDIT:
Conversion of the SRT2_PC files as well, I could not open the SR4 str2_pc files with the SR4 tools (version 1.2). And I could not open them with the Gibbed SR3 unpacking tool (is there a gibb toolset for SR4).
I mean it would be a pain in the rump but you could unpack the SR3 files with Gibb's SR3 tool then repack them with the SR4 tool and then use the update ASM tool (if it works on SR4)....
I did unpack the SR4 "customize_item.vpp_pc" but I can not unpack the str2_pc files that are inside it....
It looks like alot of the SR3's DLC stuff was placed in the base customize_item.vpp_pc for SR4. This may be why some of the regular SR3 stuff is no longer individually available (damn console limitations).
I guess I'll wait for the updated tools and then start mucking around...
EDIT 2:
Okay me stupid, I had no idea the "ThomasJepp.SaintsRow.ExtractPackfileGUI.exe" would unpack both VPP_PC as well as STR2_PC packfiles... thats kinda nice.
Now I'm going to go stuff my head in the sand and hope no one gives me to much shit
Examples:
Female President Suite - break it down to upper (jacket and shirt), Dress, and then Shoes (with stockings).
Fun Shaundi's Costume (I can't believe they give that to you if your MC is Male ) - Break it down to Hair, necklace, Shirt, wrist's, pants, and shoes.
Karate Kid Suite - Top, pants, wrists, shoes.
etc etc...
Or Breaking down outfits that were individual pieces in SR3.
I'm going to take a break from playing and start looking at the material in the vpp's (Steam shows me at 68 hours in game, and I turn it off to go eat and watch TV... Thats a little much for 6+ days out).
I'm hoping that when the SDK finally hits we'll be able to break down NPC costumes (like the Ronin Jacket, Tanya SR1/SR2 Skirt, some of the cool shades on NPC's, etc).
EDIT:
The trick to getting SRTT clothing back in to SR4 all hinges on the upcoming tools update that will allow us to convert asm files to xml and back. What you can do is add a manual entry in the asm for the streaming container from SRTT and then the game will then actually load it if present in the root.
Conversion of the SRT2_PC files as well, I could not open the SR4 str2_pc files with the SR4 tools (version 1.2). And I could not open them with the Gibbed SR3 unpacking tool (is there a gibb toolset for SR4).
I mean it would be a pain in the rump but you could unpack the SR3 files with Gibb's SR3 tool then repack them with the SR4 tool and then use the update ASM tool (if it works on SR4)....
I did unpack the SR4 "customize_item.vpp_pc" but I can not unpack the str2_pc files that are inside it....
It looks like alot of the SR3's DLC stuff was placed in the base customize_item.vpp_pc for SR4. This may be why some of the regular SR3 stuff is no longer individually available (damn console limitations).
I guess I'll wait for the updated tools and then start mucking around...
EDIT 2:
Okay me stupid, I had no idea the "ThomasJepp.SaintsRow.ExtractPackfileGUI.exe" would unpack both VPP_PC as well as STR2_PC packfiles... thats kinda nice.
Now I'm going to go stuff my head in the sand and hope no one gives me to much shit
Last edited: