This looks great, but I tried it and my game crashed on loading (but the loading screens did have a brighter color).
I'm playing the DirectX11 version and I have the correct dll in my root folder (dxgi). I'm using Reshade 4.4.2. Could it be the version is too recent?
The log says the libraries loaded and mostly everything seems fine; the only warning I got was this:
02:00:17:937 [07728] | WARN | ID3D11Device::CreateDepthStencilView failed with error code E_INVALIDARG.
And the last lines are these:
02:00:21:573 [02852] | INFO | Loading image files for textures ...
02:00:21:693 [02852] | INFO | Resizing image data for texture 'V__lensDBTex' from 1024x576 to 1920x1080 ...
02:00:21:763 [02852] | INFO | Resizing image data for texture 'V__lensDB2Tex' from 1024x576 to 1920x1080 ...
What could be the problem?
I'm playing the DirectX11 version and I have the correct dll in my root folder (dxgi). I'm using Reshade 4.4.2. Could it be the version is too recent?
The log says the libraries loaded and mostly everything seems fine; the only warning I got was this:
02:00:17:937 [07728] | WARN | ID3D11Device::CreateDepthStencilView failed with error code E_INVALIDARG.
And the last lines are these:
02:00:21:573 [02852] | INFO | Loading image files for textures ...
02:00:21:693 [02852] | INFO | Resizing image data for texture 'V__lensDBTex' from 1024x576 to 1920x1080 ...
02:00:21:763 [02852] | INFO | Resizing image data for texture 'V__lensDB2Tex' from 1024x576 to 1920x1080 ...
What could be the problem?