I've been messing about with mixing and matching character heads, and since there's a lot of clipping on display that can't be solved without model editing I thought I could give alpha masking a shot in order to remove these clippings (as shown below) Is it possible to use alpha masking on NPCs? I can't point out a single NPC that has any form of alpha mapping, but perhaps there is a way to enable it on some textures.
I know there's an influx of questions coming from me about NPCs recently, so I wanted to thank you guys for replying to every single one of them.
I know there's an influx of questions coming from me about NPCs recently, so I wanted to thank you guys for replying to every single one of them.