SRIV Alpha Masking on NPCs

I've been messing about with mixing and matching character heads, and since there's a lot of clipping on display that can't be solved without model editing I thought I could give alpha masking a shot in order to remove these clippings (as shown below) Is it possible to use alpha masking on NPCs? I can't point out a single NPC that has any form of alpha mapping, but perhaps there is a way to enable it on some textures.

7ippUje.jpg


I know there's an influx of questions coming from me about NPCs recently, so I wanted to thank you guys for replying to every single one of them.
 
The npc's can use alpha mapping but they require a specific shader that has the alpha technique. As you have found this is not very common as the alpha is very expensive when it comes to the total memory footprint of an npc. I think there is a bbSimpleAlpha shader that was used on occasion but I can't think off the top of my head which npc's actually used an alpha in their material.
 
Just putting the alpha map on the diffuse texture doesn't work hehe. I was hoping there's an alpha mapping method that isn't expensive that I could enable somehow, as I've only wanted to "hide" pieces of the mesh and that didn't require fine anti-aliased alpha mapping.

I suppose we'll just have to deal with the clipping, all I really wanted was to make follower NPCs that had unique faces that differ from the civilian version.
 
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