Thanks! I'm not sure what their exact name is, but they must be in Nobody Loves Me.
They are indeed in Nobody Loves Me. They are called "Hip Skinnies" I always forget about that store...
Thanks! I'm not sure what their exact name is, but they must be in Nobody Loves Me.
<State><ID>walk</ID><Animation><Filename>player_pistol_move_f</Filename></Animation></State>
<State><ID>walk</ID><Animation><Filename>player_pistol_move_f</Filename></Animation></State>
#208 <Group><group>Rifle</group><States>
#209 <State><ID>stand</ID><Animation><Filename>plyf_rfl_sd.animx</Filename></Animation></State>
#210 <State><ID>stand ready</ID><Animation><Filename>plyf_rfl_sd_rdy.animx</Filename></Animation></State>
#211 <State><ID>walk</ID><Animation><Filename>player_pistol_move_f</Filename></Animation></State>
#212 <State><ID>jog</ID><Animation><Filename>plyf_ps_jog.animx</Filename></Animation></State>
#213 <State><ID>run</ID><Animation><Filename>player_pistol_move_f</Filename></Animation></State>
#214 <State><ID>run anim</ID><Animation><Filename>plyf_rfl_run.animx</Filename></Animation></State>
#215 <State><ID>walk anim</ID><Animation><Filename>plyf_ps_wlk.animx</Filename></Animation></State>
#216 <State><ID>stand aim</ID><Animation><Filename>plyf_rfl_sd_aim.animx</Filename></Animation></State>
#217 <State><ID>fine aim stand</ID><Animation><Filename>plyf_rfl_sd_aim.animx</Filename></Animation></State>
#218 <State><ID>face aim</ID><Animation><Filename>plyf_face_aim.animx</Filename></Animation></State>
#219 <State><ID>crouch</ID><Animation><Filename>plyf_rfl_ch_rdy.animx</Filename></Animation></State>
#220 <State><ID>crouch aim</ID><Animation><Filename>plyf_rfl_ch_aim.animx</Filename></Animation></State>
#221 <State><ID>crouch walk</ID><Animation><Filename>plyf_rfl_chwlk_rdy.animx</Filename></Animation></State>
#222 <State><ID>crouch walk aim</ID><Animation><Filename>plyf_rfl_chwlk_aim.animx</Filename></Animation></State>
#223 <State><ID>crouch walk aim back</ID><Animation><Filename>plyf_rfl_chwlk_aim_bck.animx</Filename></Animation></State>
#224 <State><ID>crouch walk aim left</ID><Animation><Filename>plyf_rfl_chwlk_aim_lft.animx</Filename></Animation></State>
#225 <State><ID>crouch walk aim right</ID><Animation><Filename>plyf_rfl_chwlk_aim_rgt.animx</Filename></Animation></State>
#226 <State><ID>crouch wlk rdy fwd</ID><Animation><Filename>plyf_rfl_chwlk_rdy.animx</Filename></Animation></State>
#227 <State><ID>weapon sprint</ID><Animation><Filename>plyf_rfl_sprint.animx</Filename></Animation></State>
#228 <State><ID>pant</ID><Animation><Filename>plyf_rfl_pant.animx</Filename></Animation></State>
#229 <State><ID>run aim</ID><Animation><Filename>plyf_ps_run_aim.animx</Filename></Animation></State>
#230 <State><ID>run aim lh</ID><Animation><Filename>plyf_ps_run_aim_l.animx</Filename></Animation></State>
#231 </States><Actions>
#232 <Action><ID>fine aim fire</ID><Animation><Filename>plyf_rfl_sd_fire.animx</Filename></Animation></Action>
#233 <Action><ID>stand fire</ID><Animation><Filename>plyf_rfl_sd_fire.animx</Filename></Animation></Action>
#234 <Action><ID>stand turn left 90</ID><Animation><Filename>plyf_rfl_std_trn90_lft.animx</Filename></Animation></Action>
#235 <Action><ID>stand turn right 90</ID><Animation><Filename>plyf_rfl_std_trn90_rgt.animx</Filename></Animation></Action>
#236 <Action><ID>idle</ID><Animation><Filename>cop_bs_null.animx</Filename></Animation></Action>
#237 <Action><ID>run to stop</ID><Animation><Filename>plyf_rfl_run-std.animx</Filename></Animation></Action>
#238 <Action><ID>false start</ID><Animation><Filename>plyf_rfl_flse_strt.animx</Filename></Animation></Action>
#239 <Action><ID>face fire</ID><Animation><Filename>plyf_face_fire.animx</Filename></Animation></Action>
#240 <Action><ID>stand turn left 180</ID><Animation><Filename>plyf_rfl_std_trn180_lft.animx</Filename></Animation></Action>
#241 <Action><ID>stand turn right 180</ID><Animation><Filename>plyf_rfl_std_trn180_rgt.animx</Filename></Animation></Action>
#242 <Action><ID>jump</ID><Animation><Filename>plym_rfl_jump.animx</Filename></Animation></Action>
#243 <Action><ID>jump land</ID><Animation><Filename>plyf_rfl_jump_land.animx</Filename></Animation></Action>
#244 <Action><ID>run to stop right</ID><Animation><Filename>plyf_rfl_run_tostop_rgt.animx</Filename></Animation></Action>
#245 <Action><ID>sprint to stop</ID><Animation><Filename>plyf_rfl_sprint-std.animx</Filename></Animation></Action>
#246 <Action><ID>sprint to stop weapon</ID><Animation><Filename>plyf_rfl_sprint-std_wpn.animx</Filename></Animation></Action>
#247 <Action><ID>run jump land to stop</ID><Animation><Filename>plyf_rfl_run_jmplnd_stp.animx</Filename></Animation></Action>
#248 <Action><ID>ready to stand</ID><Animation><Filename>plyf_rfl_aim_tostnd.animx</Filename></Animation></Action>
#249 <Action><ID>crouch walk reload right</ID><Animation><Filename>plyf_rfl_chwlk_rgt_rload.animx</Filename></Animation></Action>
#250 <Action><ID>bash</ID><Animation><Filename>plyf_ps_ml_kck.animx</Filename></Animation></Action>
#251 <Action><ID>crouch walk reload</ID><Animation><Filename>plyf_rfl_chwlk_rload.animx</Filename></Animation></Action>
#252 <Action><ID>crouch walk reload left</ID><Animation><Filename>plyf_rfl_chwlk_rgt_rload.animx</Filename></Animation></Action>
#253 <Action><ID>reload</ID><Animation><Filename>plyf_rfl_sd_rld.animx</Filename></Animation></Action>
#254 <Action><ID>run reload</ID><Animation><Filename>plyf_rfl_run_rld.animx</Filename></Animation></Action>
#255 <Action><ID>run reload back left</ID><Animation><Filename>plyf_rfl_runbck_lft_rld.animx</Filename></Animation></Action>
#256 <Action><ID>run reload l</ID><Animation><Filename>plyf_rfl_run_rld.animx</Filename></Animation></Action>
#257 <Action><ID>run reload left</ID><Animation><Filename>plyf_rfl_run_rld_lft.animx</Filename></Animation></Action>
#258 <Action><ID>crouch reload</ID><Animation><Filename>plyf_rfl_ch_rld.animx</Filename></Animation></Action>
#259 <Action><ID>back pedal left reload</ID><Animation><Filename>plyf_rfl_bped_left_rload.animx</Filename></Animation></Action>
#260 <Action><ID>back pedal right reload</ID><Animation><Filename>plyf_rfl_bped_rgt_rload.animx</Filename></Animation></Action>
#261 <Action><ID>run reload back</ID><Animation><Filename>plyf_rfl_run_bck_rload.animx</Filename></Animation></Action>
#262 <Action><ID>run reload right</ID><Animation><Filename>plyf_rfl_run_rld_rgt.animx</Filename></Animation></Action>
#263 <Action><ID>walk reload</ID><Animation><Filename>plyf_rfl_wlk_reld.animx</Filename></Animation></Action>
#264 <Action><ID>walk reload left</ID><Animation><Filename>plyf_rfl_wlk_lft_rload.animx</Filename></Animation></Action>
#265 <Action><ID>walk reload right</ID><Animation><Filename>plyf_rfl_wlk_rgt_rload.animx</Filename></Animation></Action>