Yah, that would be awesome.
One aspect of this game I think Volition dropped the ball on is just the flat out pointless fun
of big arse gang on gang fights. For a while they get it right, the cell call events you get before
the story moves on in missions. Then those calls stop. Very sad.
I try to simulate by just running around pissing the others off
to 3 star or more and just go at it with 3 other homies along using various techinques to enhance
the mayhem (like seeing to it the homies along have at least 2 luchradore grenade launchers in their
cute little mits , chicks with grenade launchers. Danger.)
What is most irritating is when I try to drag these battles to territory my Saints patrol normally,
is the disappearing actor phenomena. You know the one where you turn your head and back and
what was there is now not?
So other homies that may be in the area just don't contribute much, and with the fights I tend to
start, involving the luchradore grenade launchers which are so farking deadly, they only last
a minute before being blasted to smithereens.
Yah, it would be awesome if someone can figure out at least, how to increase the number of homies
you can lug along that would be revive able and get the perks of being in your squad.
I'd also love to figure out how to stuff said homies into another (spare) Bulldog they would follow along in
I've yet to figure that out though. Another thread for that is needed I guess.
Thinking of a spawnable vehicle they would hopefully jump into , complete with gun turrent.
Oh, the mayhem.