SRIV Building vehicles.

So I already posted something regarding the SRIV vpkg_wd.exe in a different thread, but it might be more appropriate to adress the issue here.

So, both SR:TT and SRIV have a vehicle table cruncher now. But that's merely step 1.
The problem is directly at step 2 and 3: Building the vehicles, and combining the ASMs into the vehicle_containers ASM.
In SR:TT, the vpkg_wd.exe works like a charm. I can build vehicles, customizable vehicles, and I can combine all ASMs into the vehicle_containers ASM. But those 3 command lines are missing in the SRIV vpkg_wd, so I wonder if there's a different way to package the vehicles and make it so that every car spawns perfectly ingame.

Any word on this?
 
In SR:TT, the vpkg_wd.exe works like a charm. I can build vehicles, customizable vehicles, and I can combine all ASMs into the vehicle_containers ASM.
May I ask which vehicles you have built and would it be OK to request some screenshots?:D
Thanks and keep up the good work.;)
 
May I ask which vehicles you have built and would it be OK to request some screenshots?:D
Thanks and keep up the good work.;)
Impossible - the game can't load them in their current state.
Although it's basically the same as what I'm planning for my SR:TT version of it. And I'm working on that one yet.
 
So does this mean you imported custom vehicle meshes in-game? Or is this related to traffic spawn? I'm really confused on this one.
 
So... nobody really has any idea to help me out with it. Pity...
 
In SR:TT, the vpkg_wd.exe works like a charm. I can build vehicles, customizable vehicles, and I can combine all ASMs into the vehicle_containers ASM. But those 3 command lines are missing in the SRIV vpkg_wd

I didn't know there wasn't parity here. When I get a break from bugs on this patch I'll take a look at this. They should do the same thing. Can you tell me what command line options you are talking about specifically?
 
I didn't know there wasn't parity here. When I get a break from bugs on this patch I'll take a look at this. They should do the same thing. Can you tell me what command line options you are talking about specifically?
The lines build_vehicle, build_customizable_vehicle, and asm_combine are missing in the current SRIV vpkg_wd.exe. I don't know if they are essential for building vehicles, but sofar I failed to find a working alternative.
 
The lines build_vehicle, build_customizable_vehicle, and asm_combine are missing in the current SRIV vpkg_wd.exe. I don't know if they are essential for building vehicles, but sofar I failed to find a working alternative.
I think these are no longer needed with the new tool. I should probably back port to SR3. The way I would do this now is to use the asm->xml and xml->asm options. First I would extract a vehicle packfile of something I wanted to change or as an example. Then I would asm->xml and edit the xml file to put in my changes. This would mostly be changing file sizes or potentially adding a couple files. Then it is xml->asm and package time. You can use -extract_asm to go asm->xml and then -build_asm to go xml->asm.
 
I think these are no longer needed with the new tool. I should probably back port to SR3. The way I would do this now is to use the asm->xml and xml->asm options. First I would extract a vehicle packfile of something I wanted to change or as an example. Then I would asm->xml and edit the xml file to put in my changes. This would mostly be changing file sizes or potentially adding a couple files. Then it is xml->asm and package time. You can use -extract_asm to go asm->xml and then -build_asm to go xml->asm.
I finally got to try this way out, but sofar I failed to make the car of choice to spawn. I noticed the packfiles are relatively a lot heavier after packaging them back, wondering if this has any effect on it.
Also, which values in the xml am I exactly supposed to edit? If I want to change vehicle CCAR then it would only make sense to me to edit its primitive in the xml file, but I wonder if that's all, though I think not.

EDIT: I tried using vanilla files and got the same result as with modded files. Still no succes, so I guess the problem is with packing the files.
 
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