Would it be possible to import the
Friendly Fire (FF) store options from SR4 into SRTT (once the game is out).
This could help in making some of the changes in SRTT that this thread brings up.
And change the way the weapon_upgrades.xtbl is setup and run as well.
I'm thinking the way SR4's preview video showed how you change the weapon skin, with multiple choices (Preview Vid from E3 I think).
Set it so each weapon has the different styles offered as choice (buy it once and then you are able to change back between the presets at FF).
Also remove the "<Flag>dual wieldable</Flag>" out of the weapons.xtbl (pistols, and sub machine guns).
And make that available in weapon_upgrades.xtbl (IE make it a choice under each pistol/SMG at Friendly Fire).
This could lead to some interesting options.
example:
Player goes to FF and sets the Gang pistol to Level 4, without Dual wield, and sets the Police pistol to Dual Wield at level 3.
Player puts gang pistol into is his/her inventory and then goes out and starts to stir shit up. Police show up he pop's one, swaps the gang pistol to police pistol. The player would go from Single Gang pistol drop to Dual Police pistol pickup.
Then He/She goes and starts trouble with one of the gangs. Then swaps the Dual Police pistol to a single gang pistol (dropped by a gang member).
It won't be as useful/easy as SR2's (press A to dual wield when holding one pistol while standing over another of the same type).
But it will give the play the choice, of how they want to carry Pistol's and SMG's ingame.
It will probably call on the store's xtbl or lua (not sure how that scripts in the game) to be changed.
Then you could make a mod that offers different settings for each level.
Instead of level 4 be the top tier, have all level selections for each weapon offer a gain/loss.
Example:
Level 1 has larger more powerful rounds, but at the cost of magazine capacity, and more recoil.
Level 2 has smaller faster rounds, increased mag capacity, less recoil, but less stopping power.
Level 3 is level 1 with a compensated barrel (reduced recoil), but still has a smaller mag size.
Level 4 is Level 2 with a laser to offer better hip fire accuracy.
Level 5 is Level 1 with a larger magazine, but no compensated barrel
Level 6 is Level 2 with a Silencer
etc etc etc
But this would all hing on the ability to use something like SR4's FF store, as well as being able to choose which level you want for your weapon.
I actually can not wait for SR4 to come out so I can look at the weapon_upgrades.xtbl and see what can be done