Changing the weapon upgrading

Currently you just buy better versions of the guns and the model changes along with different effects. You can't downgrade the gun ingame unless you use sandbox+, but once the tools are out how hard would it be to change the upgrade system to toggle the levels and have multiple levels active? You could use that to flag if a gun had a silencer and sight combo or just a sight.
I think this question relies on wether the upgrade system is code or script based?
 
I'm pretty certain it is all hard-coded. I personally hope that the result from the community would be replacement packs of weapons available for download that run the gamut of styles so you could easily customize the weapons via the weapon pack that you enjoy.
 
Was it possible to add more than 4 slots? Because that would save the annoyance of restarting every time you want to change the packs.
 
Would it be possible to import the Friendly Fire (FF) store options from SR4 into SRTT (once the game is out).

This could help in making some of the changes in SRTT that this thread brings up.
And change the way the weapon_upgrades.xtbl is setup and run as well.

I'm thinking the way SR4's preview video showed how you change the weapon skin, with multiple choices (Preview Vid from E3 I think).

Set it so each weapon has the different styles offered as choice (buy it once and then you are able to change back between the presets at FF).

Also remove the "<Flag>dual wieldable</Flag>" out of the weapons.xtbl (pistols, and sub machine guns).
And make that available in weapon_upgrades.xtbl (IE make it a choice under each pistol/SMG at Friendly Fire).

This could lead to some interesting options.
example:
Player goes to FF and sets the Gang pistol to Level 4, without Dual wield, and sets the Police pistol to Dual Wield at level 3.
Player puts gang pistol into is his/her inventory and then goes out and starts to stir shit up. Police show up he pop's one, swaps the gang pistol to police pistol. The player would go from Single Gang pistol drop to Dual Police pistol pickup.
Then He/She goes and starts trouble with one of the gangs. Then swaps the Dual Police pistol to a single gang pistol (dropped by a gang member).

It won't be as useful/easy as SR2's (press A to dual wield when holding one pistol while standing over another of the same type).
But it will give the play the choice, of how they want to carry Pistol's and SMG's ingame.

It will probably call on the store's xtbl or lua (not sure how that scripts in the game) to be changed.

Then you could make a mod that offers different settings for each level.
Instead of level 4 be the top tier, have all level selections for each weapon offer a gain/loss.
Example:
Level 1 has larger more powerful rounds, but at the cost of magazine capacity, and more recoil.
Level 2 has smaller faster rounds, increased mag capacity, less recoil, but less stopping power.
Level 3 is level 1 with a compensated barrel (reduced recoil), but still has a smaller mag size.
Level 4 is Level 2 with a laser to offer better hip fire accuracy.
Level 5 is Level 1 with a larger magazine, but no compensated barrel
Level 6 is Level 2 with a Silencer
etc etc etc

But this would all hing on the ability to use something like SR4's FF store, as well as being able to choose which level you want for your weapon.

I actually can not wait for SR4 to come out so I can look at the weapon_upgrades.xtbl and see what can be done :)
 
Was it possible to add more than 4 slots? Because that would save the annoyance of restarting every time you want to change the packs.
Not going to be possible without editing code, unfortunately.


Would it be possible to import the Friendly Fire (FF) store options from SR4 into SRTT (once the game is out).....


I can't remember who was talking about it, maybe Ramius, but they said it might be possible to get some sort of SR4 weapon upgrade system into SR3. Don't get your hopes up though, because they might have been talking about back-porting it in a patch. I can't remember. If I remember who it was, I'll be sure to get them to respond here.
 
Not going to be possible without editing code, unfortunately.
I can't remember who was talking about it, maybe Ramius, but they said it might be possible to get some sort of SR4 weapon upgrade system into SR3. Don't get your hopes up though, because they might have been talking about back-porting it in a patch. I can't remember. If I remember who it was, I'll be sure to get them to respond here.

It's probably not possible to back-port the upgrade system from SR4 into SR3. It has less to do with the upgrades and more to do with the UI and other code assuming how the upgrades work. Issue would also be related to the fact that the visual changes to the weapons where intimately tied to the functionality upgrades and how linearly the upgrade tracks were.

However, the good news is that the upgrade & customization stuff in SR4 is probably a bit more mod friendly than the SR3 one. The visual changes and the functionality have been separated so that they can be modified separately from each other.
 
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