Hey there.
I've been running into weird issues with my NPC Behaviour and Spawn Mod related to adding new entries to character.xtbl. It seems that moving any of the saints_ or temp_ entries from their original lines in the table causes some severe problems, such as character meshes not showing up during cutscenes, or crashing the game.
I've been able to fix this by lazily cutting and pasting them back to their original positions, but I'm still experiencing problems with certain characters causing crashes (Maero, Cyrus, Veteran Child) when summoned via the phone. The cutscenes from the Saints Save Christmas missions cause a crash, as well as the Christmas homies.
What's the deal with this? I suspect that this mod is pushing the game over its memory or table limits. Is that what's happening, and is there a way around it? (Until mod packfile support is released)
I've been running into weird issues with my NPC Behaviour and Spawn Mod related to adding new entries to character.xtbl. It seems that moving any of the saints_ or temp_ entries from their original lines in the table causes some severe problems, such as character meshes not showing up during cutscenes, or crashing the game.
I've been able to fix this by lazily cutting and pasting them back to their original positions, but I'm still experiencing problems with certain characters causing crashes (Maero, Cyrus, Veteran Child) when summoned via the phone. The cutscenes from the Saints Save Christmas missions cause a crash, as well as the Christmas homies.
What's the deal with this? I suspect that this mod is pushing the game over its memory or table limits. Is that what's happening, and is there a way around it? (Until mod packfile support is released)