Try set_character_giant(LOCAL_PLAYER, true)Nothing worked.
I expect that it would work to do something like adding "set_character_giant( PLAYER )" to the sr3_city.lua file's city_init function, if it's anything like the way SR3 works.
Try set_character_giant(LOCAL_PLAYER, true)
function sr3_city_init()
group_create( "sr3_weapons", false)
quest_log_configure_contact_triggers( SR3_CITY_CONTACTS )
set_character_giant(LOCAL_PLAYER, true)
end
What exactly is happening? If you just set the giant flag, you won't see anything really other than maybe some animation changes. This flag simply prevents the player from shrinking or growing when not a normal height.Not working.
function sr3_city_init()
group_create( "sr3_weapons", false)
quest_log_configure_contact_triggers( SR3_CITY_CONTACTS )
set_character_giant(LOCAL_PLAYER, true)
end