Classic AS12 Riot

Singa

Succubus
Staff member
This mod changes the AS12 Riot from Gentlemen of the Row to its counterpart in Saints Row 1.
Higher firerate, 7 shots instead of 8, higher damage, and the classic SR1 sound.
I used the weapons.xtbl from GotR as a base, so everything is still as you know it from that mod compilation with the exception of the AS12 Riot behaving like in SR1.
You still unlock the weapon by completing Level 3 of Apartments Trail Blazing as in base GotR.


Installation:

To install it simply move the weapons.xtbl from this mod into "Gentlemen Of The Row" > "optional_mod_stuff" > "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" and build a patch like you usually do.

To uninstall it simply remove the weapons.xtbl from "Gentlemen Of The Row" > "optional_mod_stuff" > "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" and build a patch like you usually do.

Enjoy this piece of Saints Row history in Saints Row 2!


Credits:

glenquagmire71: I used the weapons.xtbl from his mod as a reference to see the values of the original gun in SR1 and what sound to use for it.

IdolNinja and the GotR team: I used their weapons.xtbl as a base so that it won't conflict with GotR's features.
 

Attachments

Last edited:
Correct, look for "spas12" and the first result will be its weapon entry:
Code:
<Weapon>
        <Name>spas12</Name>
        <Weapon_Class>shotgun</Weapon_Class>
        <Trigger_Type>single</Trigger_Type>
        <Magazine_Size>7</Magazine_Size>
        <Range_Max>60</Range_Max>
        <Sound_Radius>50</Sound_Radius>
        <Damage_Max>
            <NPC_Damage>320</NPC_Damage>
            <Player_Damage>80</Player_Damage>
            </Damage_Max>
        <Damage_Min>
            <NPC_Damage>280</NPC_Damage>
            <Player_Damage>60</Player_Damage>
            </Damage_Min>
        <Fire_Cone_Angle>6.0</Fire_Cone_Angle>
        <Shots_Per_Round>4</Shots_Per_Round>
        <_Editor>
            <Category>Entries:Ranged</Category>
            </_Editor>
        <Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
        <MeleeAttacks>
            <StandingSecondary>sg_stand_ns</StandingSecondary>
            <MovingSecondary>sg_move_ns</MovingSecondary>
            <ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
            <Melee_Range>1.4</Melee_Range>
            <StandingSynced>sg_stand</StandingSynced>
            <MovingSynced>sg_move</MovingSynced>
            </MeleeAttacks>
        <Animation_Group>Spas12</Animation_Group>
        <AI_Range_Max>7</AI_Range_Max>
        <Brass>Shotgun</Brass>
        <Muzzle_Effect>muzz_lg</Muzzle_Effect>
        <Category>WPNCAT_SHOTGUN</Category>
        <PlayerWeaponSpread>
            <SpreadMinMax>
                <SpreadMovementMultipliers>
                    <Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
                    <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
                    <Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
                    <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
                    <Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
                    <Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
                    </SpreadMovementMultipliers>
                <Player_Spread_Max>0.0</Player_Spread_Max>
                <Player_Spread_Min>0.0</Player_Spread_Min>
                <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
                </SpreadMinMax>
            <SpreadDynamics>
                <SpreadDynamicMultipliers>
                    <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
                    <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
                    <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
                    <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
                    <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
                    </SpreadDynamicMultipliers>
                <Player_To_Spread_Max>2</Player_To_Spread_Max>
                <Player_To_Spread_Min>1000</Player_To_Spread_Min>
                </SpreadDynamics>
            <Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
            </PlayerWeaponSpread>
        <NPCWeaponSpread>
            <SpreadMinMax>
                <NPC_Spread_Max>2</NPC_Spread_Max>
                <NPC_Spread_Min>1</NPC_Spread_Min>
                <SpreadMovementMultipliers>
                    <Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
                    <Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
                    <Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
                    <Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
                    <Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
                    </SpreadMovementMultipliers>
                <SpreadTargetMovementMultipliers>
                    <Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
                    <Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
                    <Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
                    <Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
                    </SpreadTargetMovementMultipliers>
                </SpreadMinMax>
            <SpreadDynamics>
                <NPC_To_Spread_Max>3</NPC_To_Spread_Max>
                <NPC_To_Spread_Min>750</NPC_To_Spread_Min>
                <SpreadDynamicMultipliers>
                    <Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
                    <Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
                    <Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
                    <Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
                    <Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
                    </SpreadDynamicMultipliers>
                </SpreadDynamics>
            </NPCWeaponSpread>
        <feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
        <feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
        <feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
        <feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
        <pickup_info>
            <min_ammo_given>3</min_ammo_given>
            <max_ammo_given>8</max_ammo_given>
            </pickup_info>
        <Time_Management>
            <Refire_Delay>400</Refire_Delay>
            <npc_refire_delay>
                <min>1500</min>
                <max>2500</max>
                </npc_refire_delay>
            </Time_Management>
        <feedback_name_spinup>Null_Feedback</feedback_name_spinup>
        <Ammo>Bullet Shotgun</Ammo>
        <Inv_Slot>shotgun</Inv_Slot>
        <Ammo_per_Shot>0</Ammo_per_Shot>
        <Audio>
            <Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
            <NPC_Fire_Sound>SAWGUN_FIRE_NPC</NPC_Fire_Sound>
            <Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
            <Reload_Sound>PUMPGUN_RELOAD</Reload_Sound>
            <No_Ammo_Sound>PUMPGUN_DRY_FIRE</No_Ammo_Sound>
            <Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
            <Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
            <MeleeSound>
                <ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
                </MeleeSound>
            </Audio>
        <Constant_Effects></Constant_Effects>
        <Alt_Trigger_Type>single</Alt_Trigger_Type>
        <Flags>
            </Flags>
        <Spinebend_Limits>Rifle</Spinebend_Limits>
        <Strafe_Angles>Rifle</Strafe_Angles>
        <Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
        <NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
        <Tracer_Effect>gun_tracer</Tracer_Effect>
        </Weapon>
 
Added a video showing the difference between the GotR version and this mod.
 
Nothing like the classics
 
I'm sort of sad the reload sound isn't restored with this mod too. I guess you can't have everything. Maybe you know the reason?
 
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