Community Modding Wishlist

Being able to completely remake clothing or make clothes from scratch. Along with accessories, car parts, tattoo's, weapon design and sound effects.
 
Oh, by the way. One thing that would be realy nice to have, is a mod manager. Anyone familair with modding the Fallout (3, New Vegas) and Elder Scrolls (Morrowind, Oblivion, Skyrim) seires probably knows the Nexus Mod Manager. If you don't know what it is: http://skyrim.nexusmods.com/mods/modmanager//? It would be so fucking great if we could have something like this.
 
One thing we Really DON'T need, is a Steam Workshop.
#Iamsuchagoodtruther.
 
Actually, Steam workshop would work very well for this, and would help curb alot of the calls for help that the pirates do when they can't get the mods working.

Not sure if you've noticed, but this site is very anti-piracy.
I think one of the reasons that Volition is so willing to help with making this SDK.
 
Aww... My sarcasm isn't good enough. I'll try again later if a good enough joke comes up.
 
Actually, Steam workshop would work very well for this, and would help curb alot of the calls for help that the pirates do when they can't get the mods working.


Agreed. Especially because the Steam version of SR2 is the only version that seems to work well with most mods, including the ones in Gentlemen of the Row.

I'd like to see debug tools like resource manager, command prompt, object identifier with file name/ID and collision detector, error messages, spawners for vehicles, weapons, and NPCs, weather and time toggler, camera toggle for position, lighting, effects, dynamic or static, and weight toggler.
 
Just giving us the Garry's Mod equivalent in tools would make us the happiest forum ever.
Though this post shouldn't be taken too seriously.
 
I just pre-purchased SRIV:D and it would be awesome to have the ability to create and/or restyle clothing items weapons and vehicles also more control of the character attributes like skin color tan lines tatoo's and piercings.
To our new friends thanks for seeing the potential of delivering this kind of player involvement.
 
For example;
A - Creating new weapon attributes such as enabling the sword to stick to the NPC center of geometry and then releasing or throwing them. ( as shown below )


This would require specific code to do so and respond to triggers on the animations to attach and release the characters.



B- Creating and adding new environment cheats ( similar to mascots or pimps & hos ) that can be enabled via the cell phone.

Here are a few listed below.

1 - City of Babes - All NPCs are now only the nice looking females.

2 - City of Nude Babes - Same as above but now they are all nude.:D

3 - Bitchy Brawl - All NPCs are nice looking females and they are all in a bitchin' mood and attacking everyone in sight resulting in cat fights everywhere.:p

4 - Nude Brawling Bitches - Same as above but now there's nude cat fights everywhere.

The game has spawn tables and spawn_groups ( that reference character entries from the characters.xtbl ), that can be modified to handle characters that spawn in specific situations and zones in the world. New entries could be added or existing ones modified to reference the character entries you would prefer. The cat fight scenario showing up in the world would require a bit more work outside of creating new spawn groups.




- NPC Duplication and Renaming -
In the way that there are 2 female gimp girls, 2 female stripper cowgirls, nurses etc.
It may be possible to make duplicates of them and create a new character.
It would use the same geometry model mesh as the original but can now use it's own set of textures and AI behaviors.

Default existing character
<Character><Name>npc_ped_gimp02_fw</Name>
<_Editor><Category>Entries_Pedestrians</Category></_Editor>
<Character>gang_female_roxy</Character>

Duplicated copied new character
<Character><Name>npc_ped_gimp02b_fw</Name>
<_Editor><Category>Entries_Pedestrians</Category></_Editor>
<Character>gang_female_roxyb</Character>
.

There are two tables to refer to here. The characters.xtbl and character_definitions.xtbl. The characters_definitions.xtbl entries have references to .cmeshx and .rigx. The .cmeshx refers to the character mesh and the character mesh has an associated .peg file that contains assembled .vbm files, which are the "crunched" textures. If you wanted to change textures that would be a matters of replacing the .vbms with newly "crunched" .tga files and re-assembling the peg for the associated character mesh. I believe Mike mentioned the peg assembler info may soon be released.

The characters.xtbl is the top level entry reference for npc's. An entry in this table can have the same character_definition referenced by various entries, this is how we may duplicate characters and change specific attributes for various scenarios when needed.
 
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