Saints Row IV Creating a new Boss voice?

Funny story: Half of the player's temp lines we used before the actors recorded the final dialogue were performed by a certain Batman sound-alike who's name rhymes with Ellix.
I think I heared that in the ''unfinished'' HTSC-Cutscene which was in the games files on release.
 
I rather liked the Hispanic female voice from SRTT. Any way you could get that voice actress back to do some more lines in the same voice?
 
I rather liked the Hispanic female voice from SRTT. Any way you could get that voice actress back to do some more lines in the same voice?
I doubt they would do that for SRIV, as it would cost money and Volition is a buisness and first rule of a buisness to to make money :p
I dont see how they would be able to package that into a DLC, you might get lucky with the next Saints Row, dont know how they plan to follow up tho after the worlds been blown up :')
 
Problem with the current tools is we can extract the sounds, but I don't think we can stuff them back in. The result is we can prepare stuff but I think we need the wwise version being prepared before we can do anything.

How much of adding a new voice is hard-coded? Is the game assuming that specific number of voice options and even if Volition was going to add a new one they'd have to actually recompile a lot of source just to do it? Or is it mostly script based off of 'select sound from selected voicepack' and provided we added a new voicepack entry and made a working one (and of course could get the game to load it all) it'd work? I'm assuming the pitch-shifting is a general applied to anything so it could be used without any trickery.
 
Adding a voice would be near impossible. Too much in code, too many tools needed. Swapping out an existing voice option with new sound files should be possible if the voice packfiles are repackable (which I'm pretty sure people are doing for custom radio). In theory all you need to do is replace the wav with a new file, same filename, repack, and boot up the game.

Voice pitch is built into the Wwise project, any sound file that's hooked through a player voice external source will automagically have the pitch applied. Lucky for you guys (clunky and awkward for us) the voice lines aren't actually in the Wwise project, they're all crunched separately and processing and effects are applied in real time through Wwise. The line data is all in the voice packfile and the lines are triggered based on the line data through script or code.

You shouldn't need the Wwise project for this. I'll ask around.
 
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