WORKSHOP Daspex´s WOODSTOCK Edition

TAK-10-WOODSTOCK.png
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This is still WIP. Stock,Drumm and Grips are ready for now.
Hm,thats strange can't get the icon showing up maybe because of cloning the same Weapon type twice?
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Should it be cloned by "skin' mode?
 

Attachments

  • Daspex_Tak_10_Woodstock_Edition.vpp_pc
    1.1 MB · Views: 448
  • ui_hud_inv_ShotgunAuto-1-Woodstock.tga
    4.3 MB · Views: 436
  • ui_hud_inv_ShotgunAuto-1-WOODSTOCK.tga.dds.txt
    12.1 KB · Views: 394
Last edited:
Hunting2plusalphachan.png
SMG-Woodstock.png

MK-WOODSTOCKProv.png

This Weapon does not work for some reason./\Edit:It works now.
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SMG-Woodstockback.png

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WIP
 

Attachments

  • Daspex_Hunting_Shotgun_Woodstock_Edition.vpp_pc
    953.1 KB · Views: 372
Last edited:
Ok.I think the icons are working now.
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Attachments

  • Daspex_RPG_Woodstock_Edition.vpp_pc
    785.2 KB · Views: 394
Last edited:
Sniper-WW2b.png

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View attachment 20314
Ok.The ui icons are too dark.Will try to fix that by setting a flag to true like Flow mentioned in his pegAssembler thread.Then the precompiled text strings will be made and a little lua script.Maybe a little table tweaking and then it can be released. :)
Ok.Flow754 told me how to set the BM_F* flag of the images thats cool they look much better now.
SaintsRowIV 2018-09-21 02-29-00.png

Weapon le strings ready.Working on lua script and le strings for the script now.
 
Last edited:
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