second time's the charm?
[ABOUT]
Tired of seeing stuff disappear after 2 seconds?
As always, devs always keep a short life span on broken debris.
And as always, i have to fix it.
[DETAILS]
"Debris stays" changes are as follows:
* Drasticly Increased lifetime on vanilla physics based objects.
(lamps, street lights, mailboxes, trash cans etc)
* Removed "Kill_on_death" argument on each rigid body.
(Game Engine will not remove debris after object has been damaged, but will presist in the game world)
After having a huge gun fight on the streets, it will leave an inpact on the world.
making it more immersive and fun.
[ABOUT]
Tired of seeing stuff disappear after 2 seconds?
As always, devs always keep a short life span on broken debris.
And as always, i have to fix it.
[DETAILS]
"Debris stays" changes are as follows:
* Drasticly Increased lifetime on vanilla physics based objects.
(lamps, street lights, mailboxes, trash cans etc)
* Removed "Kill_on_death" argument on each rigid body.
(Game Engine will not remove debris after object has been damaged, but will presist in the game world)
After having a huge gun fight on the streets, it will leave an inpact on the world.
making it more immersive and fun.
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