ive looked into car decals btw, and it does seem it just needs to be saved in paint.net as a DTX5. making sure the file type is correct and its tga.dss (ive never seen this myself so its pretty cool to look into as a reverse engineer xD heh)
the way ive noticed the textures is there are some that use no color and use only grey (to be used as variants with color in game)
or
they use full color images with no variant in game
also there isnt a full image of the car layout as a texture so everything ur editing is mostly fixed in place. (tho im not 100% sure yet, cuz ive not rly tried tweaking anything else, only textures (ive ignored code for now)
just re read the car u was doin, so ill try look into that myself see if there is anything with that can i can tweak
Ok, i already unpack the files for you, i had to unpack it again cause i didnt knew where i stored the clean file and the modified one (corrupted), anyways, the following rar would have both files and a video showing the effects of the corrupted version.
here is the page when the modder found the method
F-69 VTOL SRTT/SRIV Decals-Textures-Animations-Physics
I'm not sure if this helps, but I've found that dcl_saints_dlc_df.tga is referenced in sp_vtol01_saints.cvtf_pc and sp__vtol01_saints_0.ccar_pc, within the str2. I opened them with a text editor, then searched for all references to .tga Yes, my friend, I found the same things where it's...
www.saintsrowmods.com
Let me know if it works.