I'm still alive! I noticed the screenshot locations were wrong, so I fixed that.
Can anybody tell me where I can find the high res face models?
Well I'm alive but not actively working on the model importer right now. So there is little new information I can give you at the moment.Keep us with information, cos I really want to edit some stuff.
Just checked a lot of archives.Nah,there's no such thing as "high poly faces". It just seems it smoothes it in real-time. It does this only in cutscenes cause smoothing a lot of models at once may lag.Well I'm alive but not actively working on the model importer right now. So there is little new information I can give you at the moment.
Yes I was looking for the highpoly face models that come with the game. They are used in the cutscenes mostly. The lowpoly face you see in the screenshot is okay but it doesn't match the body in level of detail. I would be really interested in the highpoly ones but cannot seem to find them.
Actually no. I read on Xentax (http://forum.xentax.com/viewtopic.php?f=16&t=9361) that the game uses an npc_basehead and morphs it to shape the head to the specific character. The players head uses the same head model and you can tweak that in the character setup of the game. So basically all characters in the game use the same head model but with different parameters. That would make quite a lot of sense to me.
I just have to figure out how the Morph part works.
Well, every mesh with morph targets should come with a dedicated cmorph_pc file which contains a list of delta vertex positions for every morph. In case of npc_basehead, I assume there could also be multiple cmorph_pc files - one for every npc head shape - so the game doesn't have to load *all* npc morphs every time a cutscene plays.Actually no. I read on Xentax (http://forum.xentax.com/viewtopic.php?f=16&t=9361) that the game uses an npc_basehead and morphs it to shape the head to the specific character. The players head uses the same head model and you can tweak that in the character setup of the game. So basically all characters in the game use the same head model but with different parameters. That would make quite a lot of sense to me.
I just have to figure out how the Morph part works.
Here's the binary cmorph_pc file for the female player character, along with an ascii version (morphx).