Compilation Dehell Hell Project

I and Demiya are working on a Mod That's main goal to try and make Gooh less Hellish. So Far we got the following done.

Blue Night Sky
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Replaced Bro Demons With Ultor Masako
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Replaced Demon Tanks with Normal Tanks
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Readded Emus, Gatmobiles, normal monster trucks, heaven goats and Compensators
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Husks are now 4 different NPCs(Models will change in the future)(4th is EMT and only spawns in Rambulances)
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Stuff That we are planning to do
Add In gangs that spawn in specific Districts with proper vehicles(currently in progress)
Replace Demons with Cops
Replace Happy and Sad Demons With Stag
Replace Shadow Demon with Ultor Assassins
Have National Guard Spawn in Tanks
Change Billboards to SR3 boards
Change Weapons to be more realistic
Remove or Hide Portal Vortex in sky
Saints driving in saints vehicle
Also likely more stuff than that
 
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stuff done for the day
Sons of Samedi now drive around shantytown in Churchills. Provoke them and they will shoot back.
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The 3rd Street Saints return around the map(currently hostile-plans to make them friendly)
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Winged Militia are now Swat
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added more vehicle variants(topless comet, topless hellbat, and blue taxi) and made garbage trucks the green usable variant
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Hey everybody. I am still working on this. I got some stuff in the works but it's been giving me more trouble than I would initially thought. For Example I was in the process of replacing the Lava Canon to be the Viper Laser Rifle. Player Held it lacks it's stock and enemy held it lacks textures.
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Next things next I got luchadores working. Grunt and specialist.
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Decided Grenadiers that spawn with Cops would fit better as the swat rather than winged militia being swat
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Shadow Demons are now Ultor Assassins. No longer Teleport either.
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Another Thing I am working on is replacing the Standard Demon Grunt's Audio with the Male cop audio.
 
I'm really impressed with how this is looking keep it up, really excited to see homies work again in SRGOOH

I have never moded SRGOOH on the technical aspect of things but can you tell me how much leftovers it still has from SR3/4 ? i know things like the challenger tank are buried in the code but found nowhere in vanilla game
 
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I'm really impressed with how this is looking keep it up, really excited to see homies work again in SRGOOH

I have never moded SRGOOH on the technical aspect of things but can you tell me how much leftovers it still has from SR3/4 ? i know things like the challenger tank are buried in the code but found nowhere in vanilla game

I believe there's not a whole lot left over from 4 unfortunately. I think the store functionalities are still there (Planet Zin etc) and their are a few left over vehicles which is how we're able to have gang vehicles. though their arent many vehicles left over. I would have liked the Morningstar or police cars to be left over but they aren't. There's a helicopter but it has broken animations.
 
I believe there's not a whole lot left over from 4 unfortunately. I think the store functionalities are still there (Planet Zin etc) and their are a few left over vehicles which is how we're able to have gang vehicles. though their arent many vehicles left over. I would have liked the Morningstar or police cars to be left over but they aren't. There's a helicopter but it has broken animations.
To add onto this a lot of old stuff in xtmls and things like that. Kiznie's SR3 model is unused I think as well
 
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