SPOILERS Disable Power Upgrades

I would like that you can disable certain Power Upgrades which you accidently bought.

I kinda think it will be a feature in a Savegame-Editor in the future but I still want that to happen, because the Tornado-Effect is pissing me off.
 
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I agree 100%. I really dislike this upgrade, and it's almost necessary to have a chance at completing the harder tk and stomp mayhems.
 
I agree 100%. I really dislike this upgrade, and it's almost necessary to have a chance at completing the harder tk and stomp mayhems.
After a few frustrating tries of trying without tornado, and then looking up on line and them saying you pretty much need it. I'd say it's a definite need. In order to gold those ones that only allow rifle and stomp, you need tornado plain and simple, which kinda sucks...
 
I hope someone will make a save editor. Many people have writed to the developer "please let us be able to turn off upgrades" but they did not make it in iv.
 
I'll probably give it a shot after i play the game, but that could be a while. Of course, the code for the SR3 one is on BitBucket, if anybody wants to fork it. Assuming the save files work similarly (and there's no guarantee of that), it shouldn't be too difficult to support a SR4 version of the save structure.

Ideally, we'd get Lua access (in either the interface or city/mission environments) to toggle upgrades/powers on the fly. Then a mod could use keybinds or phone stuff to toggle them.
 
Came here to say this. Not only is tornado useless, it brings a ton of aliens down on you for simply traveling.
It doesn't actually cause notoriety at all, you can safely tornado past even cops/copcars and nothing will happen, it's only when you get to close and you touch the cars that the notoriety rises.
 
I'll probably give it a shot after i play the game, but that could be a while. Of course, the code for the SR3 one is on BitBucket, if anybody wants to fork it. Assuming the save files work similarly (and there's no guarantee of that), it shouldn't be too difficult to support a SR4 version of the save structure.

Ideally, we'd get Lua access (in either the interface or city/mission environments) to toggle upgrades/powers on the fly. Then a mod could use keybinds or phone stuff to toggle them.

Very thanks in advance if you also make a save editor for this!

And yes if i understand you right, it would be very nice to enable/disable upgrades/powers in game.

The most nice thing will be, if it was possible, to just make a mod, so you can simply click and uncheck/check upgrades.

Thats a shame the developer did not make it.

It is not fun to play with all upgrades, you are to op.
 
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