Does 'The Boss' have respect?

I think that the Boss learned to control his inner-psychopath, but I'd even say that Pierce,Shaundi and all the others fear to unleash that psychopath again.

I'm too lazy to write long stuff.
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Tjere is a mission (I think the one where you have to save Matt Miller) where the Boss goes crazy and wants to show to Miller his true-self. He even say that.
 
I'm going to have to pick up a cheap game controller to use on my PC or something....LOL! I can't play SR2 on my PC for the life of me. The controls are all over the place. Sure I can run everywhere, but driving? Forget it. And flying? Evil Kenevil crashed better then I flew.
But thanks for all of the responses. It helps me 'get to know' my Boss. It just struck me as out of place, for lack of a better expression, that the Boss received so little respect from all the Saints. Kinzie, Asha, Matt, and even Ben....sure, they're not 'true' Saints. They came in late, so their little quips on the Boss I can overlook. It's just when Shaundi and Pierce say some of the stuff they do to him/her, that it has me shaking my head. AND...the President of the United States at that.
 
I prefer the SR2 boss because its the most logical type of person to be playing in a ridiculous open world sandbox crime game. I much prefer it to the characters of GTAIV or V where you sit through super serious and sentimental cutscenes, followed by your character going out and shooting dozens of people about as easily as checking their mail. It's inconsistent. In SR2 your character is just in it to have fun, go wild, and fuck over anyone in their way the entire time, and it's awesome. In the newer SR games, the boss is a glorified punching bag for almost everyone.
 
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SR3 and 4 Boss comes across as a slightly nastier version of Nathan Drake. His characterization in 2 was far more interesting to experience.
 
Sure Johnny is scary, but he lacks of the ability to rule a gang. The Boss has this ability because he is far more 'creative' than Johnny and very able to organize plains. Also he is very loyal and trustworthy, and his friends know that he will never betray them. They don't respect him as authority, because they see him more like a friend, or a brother. Before I though the Boss was lonely. He has been lonely, but slowly now he seems more appreciate, not as leader but as person.

I think the bolded part is the reason. The Boss has become more of a friend rather than as a gang leader, and I like it much better that way. Friends have more of an unspoken rapport amongst themselves that other people just may not 'get' or be able to see in their interactions. The Boss was ruthless when she had to be (competing against three other gangs for the territory), but calmed down considerably when she didn't. I think that proves that ultimately the Boss truly wanted to make things better for Stilwater (and Steelport eventually) rather than simply doing it for the power and money.

Julius (and everyone else) was wrong; the Boss is not a sociopath and never has been. She is a well intentioned extremist similar to Julius, but not so similar that she's willing to betray and murder her gang members/friends to get the result she wants. Julius's naivete and lack of foresight was his downfall; the Boss was more realistic in that she knew what had to be done to get to the top and keep Stilwater as free of gang warfare as was possible (have one gang in charge that keeps everyone else in line). She never went out of her way to hurt people for no reason unless they deliberately antagonized her (see: the murder of Carlos, the murder of Aisha); then she took steps to make sure they would never do that again.

As for Johnny, well, I think the only reason he's not the boss is because he doesn't want to be. He had a seniority claim to the title in Saints Row 2 but the thought never even entered his mind once. He likes his role as enforcer, so he just stays there, doing his thing. He's happier that way, and it works out well for the Saints. If it ain't broke, don't fix it.
 
I disagree. The SR and SR2 boss was clearly a psychopath who was in it for the same reason that you, the player are- to cause mayhem in the city with little regard for its inhabitants. Kill, steal, and extort to get more for yourself, more cars, more clothes, more money, more fun. That's what every player in a sandbox game does whether or not it fits the player character's assigned personality. The old SR boss was a perfect reflection of how almost everyone approaches a sandbox game. You want to fuck the world up as much as possible and get more cool toys, at least the boss was honest about it.

 
Right well, this hits right on target with what I'm uncomfortable about with these games. With such a large array of customization, each persons view of the boss can be quite unique. I don't want my boss to be an idiot, overly silly and ridiculed by "teammates" talking about how others are smarter or more skilled than them. Irrelevant to all this psychopath talk, I don't want my boss to have to take crap from people and go along with it. I don't mind the fact that they casually wreck havoc, and I want my character to be a badass. I prefer the idea of caring for teammates, and being jokeful is nice enough. But in game cutscenes really break apart from what I do with my character in game and how I customize them. Sure it makes sense for others who are trying to make the most hilarious character possible, but I wish there was more freedom here.
 
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