I struggled so much on the normal (real) Blazin' activity from Angel. Seriously, the guy's missions were unfair on so many levels. But that aside, I realized that Blazin' (Both cyber and normal, but cyber to a lesser extent) that those little fireballs on the ground essentially serve as a multiball capable of destroying everything in the immediate vicinity. In normal Blazin', depending on your surroundings, they will net you anywhere between 8 and 30 seconds. In Cyber Blazin', they will typically nail about three ASP's. Also, driving on the sidewalk is more efficient than hunting cars for extra time, for the same reason attacking random sidewalk objects is a superior tactic in Mayhem, the game doesn't weight vehicles enough score-wise. What I had a problem with was the "Easy" Genki missions. Although I'm good at headshots, I'm deliberate. The timer and non-regenning health throws me into a panic mode and I'll clear out the arena of mascots with sloppy body shots and low combos, and consistently fall short of the score target with no brutes to farm my way to victory at the end ("Easy" level, remember?). Another frustrating thing is the game doesn't realize the player has screwed themselves, so you have to wait the timer to run out or commit (painful and long) suicide with the environmental hazards. Was nice to finally complete the whole city after all this time.