Enter the Dominatrix Billboard Patcher

Billboards 14, 15, and 16 wrap up the first half of the billboards. i.e. the normal ones. The rest are all LCD billboards that are mostly downtown, so hopefully those go quick.

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Good news everyone!

All the LCD billboards are finished! Most of the streaming files were already in place and I just needed to drop in the new textures. Here's a few pics of the cycling downtown LCD billboards and also the custom ETD ticker they added. Now I just need to build the diff patch and get it uploaded. :)

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The diff file idea was a bust. It ended up still being almost 900Mb. :eek:

All hope is not yet lost though! I'm in the process of creating an uber batch file that extracts the vpp, extracts the specific str2 billboard files, replaces the textures with the EtD ones, repacks the str2 files, then finally updates the asm files. This way the user just needs to copy his own local sr3_city_0.vpp_pc and sr3_city_1.vpp_pc files (~3.5Gb) into the new mod folder and let the batch do its thang. This means the mod release ends up needing only the new textures and is ~4Mb. I expect it to be done by the end of the weekend. :)
 
The diff file idea was a bust. It ended up still being almost 900Mb. :eek:

All hope is not yet lost though! I'm in the process of creating an uber batch file that extracts the vpp, extracts the specific str2 billboard files, replaces the textures with the EtD ones, repacks the str2 files, then finally updates the asm files. This way the user just needs to copy his own local sr3_city_0.vpp_pc and sr3_city_1.vpp_pc files (~3.5Gb) into the new mod folder and let the batch do its thang. This means the mod release ends up needing only the new textures and is ~4Mb. I expect it to be done by the end of the weekend. :)
:D
 
The best part is that it's also a template for other modders to create their own billboard set. They will only need to drop their new cvbm/gvbm billboard texture files into /textures and redistribute the batch file as is since it builds it all from the ground up. :D
 
Testing has not gone well. Somehow I managed to turn every single world texture invisible... :confused:

Back to the ol' drawing board.

EDIT:
Crisis averted. The asm updating section was pointing at the wrong folders. Should be an easy fix. :D
 
Test release. See attached. Feedback needed.

A few things to keep in mind.

* The airport terminal and surrounding area have quite a few unique billboards that only appear there.

* If you are far enough away it shows the original vanilla billboard for a second but changes over to the new one when you get slightly nearer. It's probably something with the LOD. It's most noticeable when you're on the hoverbike or VTOL and can see really far. This was exactly how the original patch 5 worked because I distinctly remember thinking it was pretty cool that it seemed that the aliens were altering the billboards in realtime (until I realized that something was actually wrong.)

* There is one billboard named billboard_mbrawl_a_d.cvbm_pc that I absolutely could not find in the game files despite multiple indexed searches. I even combed through all 5 airport streaming files looking for any/all texture files that were close in size to 86kb (the standard billboard size) with no luck. This is obviously the Killbane walking apocalypse one you can see at the airport terminal. I am completely stumped on this one.

* There are a few billboards that were never changed over with EtD. These include:
billboard02_signtemp_d - Blank one with cracked surface
billboard01_signtemp_d - faded joe cola
billboard_stag_1 - Nyte Blade Wants YOU to Join STAG
billboard_stag_2 - Drain the Blood Outta Crime
billboard_stag_3 - Protect Your Community

NOTE: Test download removed since the final v1.0 build is now attached to the OP.
 
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