<Weapon>
<Name>stun_gun</Name>
<Weapon_Class>smg</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>10000</Magazine_Size>
<Range_Max>300</Range_Max>
<Damage_Max>
<NPC_Damage>3000</NPC_Damage>
<Player_Damage>3</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:pistol</Category>
</_Editor>
<Ragdoll_Force_Shoot>2950</Ragdoll_Force_Shoot>
<Animation_Group>Pistol</Animation_Group>
<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
<Brass>Rifle</Brass>
<Flags>
<Flags><Flag>incendiary shots</Flag>
<Flag>melee can dislodge movers</Flag>
<Flag>unlimited ammo</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>Target reticule</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>show reserve in hud</Flag>
<Flag>on trigger</Flag>
<Flag>bullets can hit multiple humans</Flag>
</Flags>
<Category>WPNCAT_RIFLE</Category>
<Time_Management>
<Refire_Delay>50</Refire_Delay>
<npc_refire_delay>
<min>9000</min>
<max>14000</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>XM25 Laser</Ammo>
<Inv_Slot>melee</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Audio>
<Weapon_Model>SP_VTOL01_W</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<looping>False</looping>
<Sound_Radius>10</Sound_Radius>
<Soundbank_Name>Wep_VTOL_Weapons</Soundbank_Name>
<alt_looping>False</alt_looping>
<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
</Audio>
<Constant_Effects/>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Effect_Situations>
<Effect_Situation>
<Situation>laser cutter ribbon</Situation>
<Effect>VTOL_ChargingBeam</Effect>
</Effect_Situation>
<Effect_Situation>
<Situation>laser cutter target near</Situation>
<Effect>VTOL_Beam_GroundHit_Small</Effect>
</Effect_Situation>
<Effect_Situation>
<Situation>laser cutter target far</Situation>
<Effect>VTOL_Beam_GroundHit</Effect>
</Effect_Situation>
</Effect_Situations>
<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion><Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<NPC_Aim_Drift>FlyerBeam</NPC_Aim_Drift>
<Override_Bullet_Impact_Effect>VTOL_Beam_GroundHit_Small</Override_Bullet_Impact_Effect>
</Weapon>
You have a double <Flags> tag for "incendiary shots". I guess your game crashes at 40% of the loading.
<Weapon>
<Name>stun_gun</Name>
<Weapon_Class>pistol</Weapon_Class>
<Trigger_Type>automatic</Trigger_Type>
<Magazine_Size>10000</Magazine_Size>
<Range_Max>300</Range_Max>
<Damage_Max>
<NPC_Damage>3000</NPC_Damage>
<Player_Damage>3</Player_Damage>
</Damage_Max>
<_Editor>
<Category>Entries:weapon_radial:pistol</Category>
</_Editor>
<Ragdoll_Force_Shoot>2950</Ragdoll_Force_Shoot>
<Animation_Group>Pistol</Animation_Group>
<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
<Brass>Rifle</Brass>
<Flags>
<Flag>incendiary shots</Flag>
<Flag>melee can dislodge movers</Flag>
<Flag>unlimited ammo</Flag>
<Flag>infinite magazine capacity</Flag>
<Flag>bullets damage tanks</Flag>
<Flag>Target reticule</Flag>
<Flag>explosions damage tanks</Flag>
<Flag>allow offhand grenade</Flag>
<Flag>do not hide when sprinting</Flag>
<Flag>show reserve in hud</Flag>
<Flag>on trigger</Flag>
<Flag>bullets can hit multiple humans</Flag>
<Flag>dual wieldable</Flag>
</Flags>
<Category>WPNCAT_RIFLE</Category>
<Time_Management>
<Refire_Delay>50</Refire_Delay>
<npc_refire_delay>
<min>9000</min>
<max>14000</max>
<npc_refire_type>1. Random Range</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>XM25 Laser</Ammo>
<Inv_Slot>melee</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Audio>
<Weapon_Model>SP_VTOL01_W</Weapon_Model>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<Warmup_Delay>1000</Warmup_Delay>
<looping>True</looping>
<Cooldown_Delay>0</Cooldown_Delay>
<Sound_Radius>150</Sound_Radius>
<Soundbank_Name>Wep_VTOL_Weapons</Soundbank_Name>
<alt_looping>False</alt_looping>
<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
</Audio>
<Constant_Effects></Constant_Effects>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Pistol</Strafe_Angles>
<Melee_Attack_Info>pistol</Melee_Attack_Info>
<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
</Camera_Info>
<Effect_Situations>
<Effect_Situation>
<Situation>laser cutter ribbon</Situation>
<Effect>VTOL_ChargingBeam</Effect>
</Effect_Situation>
<Effect_Situation>
<Situation>laser cutter target near</Situation>
<Effect>VTOL_Beam_GroundHit_Small</Effect>
</Effect_Situation>
<Effect_Situation>
<Situation>laser cutter target far</Situation>
<Effect>VTOL_Beam_GroundHit</Effect>
</Effect_Situation>
</Effect_Situations>
<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion><Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<NPC_Aim_Drift>FlyerBeam</NPC_Aim_Drift>
<Override_Bullet_Impact_Effect>VTOL_Beam_GroundHit_Small</Override_Bullet_Impact_Effect>
</Weapon>