A game with purple dildos can't be silly enough!
ExcessiveSR3 aims to make your Saints Row The Third experience more over-the-top.
To achieve this, the level four handguns, the level four molotov, the (DLC) shark gun etc have all been pimped. The .45 pistols are full auto (use them akimbo for yet more mayhem), the molotovs/grenades/flashbangs/farts affect a larger area (molotovs may set the air on fire! it's a feature!) and the shark is not only likelier to cause mass carnage, it also insta-kills targets in vehicles. Having rather murderous satchels can't hurt either, nor can a jollier sonic gun decrease your fun.
Other changes:
- Swimming is slightly faster (I bet you care)
- You can climb slightly higher obstacles
- The required falling speed for certain (player) death has been increased slightly
- You find out!
!! Use with Gentlemen of Steelport !!
Highly recommended for use with the vehicle customization enabler by Rick/Gibbed ('s silly to play without that! silly in the bad way!)
I'm also a big fan of Snipe's Unlocked Temporary Weapons Permanently Mod (integrated version below), the Increased FOV mod by Maxwell_Adams and IdolNinja's Sticky Camera Mod and Tank Radio Enabler.
DOWNLOADS
Base version: Excessive SR3 0.6
version merged with Snipe's v1.1 (temporary slot weapons go into real slots & are buyable): Excessive SR3 0.6 with Snipe's Unlocked Temporary Weapons Permanently 1.1
New: modified inventory slots version! brute flamethrower into smg slot & sonic rifle into rifle slot
Excessive SR3 0.6 with Snipe's Unlocked Temporary Weapons Permanently 1.1 & Slotmod
Installation: unrar to your Saints Row The Third folder
Changelog:
2012-01-10 v0.6: incorporated beefed up buster long ago and didn't release it, sorry
2011-12-03 v0.5: slotmod broke lots of coop things, fixed by removing satchel slot mod (thanks to IdolNinja for his time & input); increased flashbang 4 (fart in a jar) and flashbang 3 effects; cleaned up some of both mine and Snipe's work; experimental TurboManCannon in slotmod version
2011-11-28 v0.4: bug fixes to slotmod (I hope! ); kobra ("police") handgun
2011-11-28 v0.3: more fun sonic gun™, slight handgun tweaks; optional slotmod version
2011-11-27 v0.2: more satchel doom, more handgun lvl4 doom, potentially more RPG lvl4 doom
2011-11-27 v0.1: initial release
Excessive SR3 Credits:
Brocrates, IdolNinja & UsF for testing
everybody in this thread for ideas/input
Credits for Snipe's Unlocked Temporary Weapons Permanently Mod:
inv_slots bug fix by Axel the Inferno
rest by [NUKE] Snipe
Beefed Up Buster by Zeromega
Bonus downloads:
A XML-ified (read: unfucked) weapons.xtbl:
Choose between http://luckz.de/upload/tmp/weapons-xmltest1.xtbl and http://luckz.de/upload/tmp/weapons-xmltest2.xtbl (the former was made by a pretty wonky Notepad++ plugin, the latter by a pretty trustworthy Notepad++ plugin)
ExcessiveMission01:
Removed useless post-mission character creation. I am largely confident this fixes game issues and does not add further ones.
ExcessiveMission02:
Removed the need to shoot the damn windshield. Bonus excessiveness added.
ExcessiveMission 01 & 02:
2in1!
All xtbl and lua files, to spare you unpacking 14gb of things you largely won't need. The vast majority of lua files will still require a) packing into the correct str2_pc (with all the other content there) b) updating the correct asm_pc.
I've largely given up on:
- swarm RPGs (usually kills the player & swarm only is offset left/right); hitscan RPGs (not fun)
- swarm Genki Gun (lol); Genki Gun harpoon (not fun)
- akimbo shotguns (too dumb for that)
- armor piercing and incendiary bullets in one (causes crash, maybe if you manage to merge the flags? but flags are game exe logic, right?)
- satchels in melee slot. having anything with ammo there seems to break things horribly - among other things the coop partner (and possibly oneself) don't see akimbo weapons (handguns, smgs, apocafist) properly & coop partner may experience loss of vehicle weapon functionality. if you're adventurous, please experiment with putting infinite ammo satchels into the melee slot and report back.
ExcessiveSR3 aims to make your Saints Row The Third experience more over-the-top.
To achieve this, the level four handguns, the level four molotov, the (DLC) shark gun etc have all been pimped. The .45 pistols are full auto (use them akimbo for yet more mayhem), the molotovs/grenades/flashbangs/farts affect a larger area (molotovs may set the air on fire! it's a feature!) and the shark is not only likelier to cause mass carnage, it also insta-kills targets in vehicles. Having rather murderous satchels can't hurt either, nor can a jollier sonic gun decrease your fun.
Other changes:
- Swimming is slightly faster (I bet you care)
- You can climb slightly higher obstacles
- The required falling speed for certain (player) death has been increased slightly
- You find out!
!! Use with Gentlemen of Steelport !!
DOWNLOADS
Base version: Excessive SR3 0.6
version merged with Snipe's v1.1 (temporary slot weapons go into real slots & are buyable): Excessive SR3 0.6 with Snipe's Unlocked Temporary Weapons Permanently 1.1
New: modified inventory slots version! brute flamethrower into smg slot & sonic rifle into rifle slot
Excessive SR3 0.6 with Snipe's Unlocked Temporary Weapons Permanently 1.1 & Slotmod
Installation: unrar to your Saints Row The Third folder
Changelog:
2012-01-10 v0.6: incorporated beefed up buster long ago and didn't release it, sorry
2011-12-03 v0.5: slotmod broke lots of coop things, fixed by removing satchel slot mod (thanks to IdolNinja for his time & input); increased flashbang 4 (fart in a jar) and flashbang 3 effects; cleaned up some of both mine and Snipe's work; experimental TurboManCannon in slotmod version
2011-11-28 v0.4: bug fixes to slotmod (I hope! ); kobra ("police") handgun
2011-11-28 v0.3: more fun sonic gun™, slight handgun tweaks; optional slotmod version
2011-11-27 v0.2: more satchel doom, more handgun lvl4 doom, potentially more RPG lvl4 doom
2011-11-27 v0.1: initial release
Excessive SR3 Credits:
Brocrates, IdolNinja & UsF for testing
everybody in this thread for ideas/input
Credits for Snipe's Unlocked Temporary Weapons Permanently Mod:
inv_slots bug fix by Axel the Inferno
rest by [NUKE] Snipe
Beefed Up Buster by Zeromega
Bonus downloads:
A XML-ified (read: unfucked) weapons.xtbl:
Choose between http://luckz.de/upload/tmp/weapons-xmltest1.xtbl and http://luckz.de/upload/tmp/weapons-xmltest2.xtbl (the former was made by a pretty wonky Notepad++ plugin, the latter by a pretty trustworthy Notepad++ plugin)
ExcessiveMission01:
Removed useless post-mission character creation. I am largely confident this fixes game issues and does not add further ones.
ExcessiveMission02:
Removed the need to shoot the damn windshield. Bonus excessiveness added.
ExcessiveMission 01 & 02:
2in1!
All xtbl and lua files, to spare you unpacking 14gb of things you largely won't need. The vast majority of lua files will still require a) packing into the correct str2_pc (with all the other content there) b) updating the correct asm_pc.
I've largely given up on:
- swarm RPGs (usually kills the player & swarm only is offset left/right); hitscan RPGs (not fun)
- swarm Genki Gun (lol); Genki Gun harpoon (not fun)
- akimbo shotguns (too dumb for that)
- armor piercing and incendiary bullets in one (causes crash, maybe if you manage to merge the flags? but flags are game exe logic, right?)
- satchels in melee slot. having anything with ammo there seems to break things horribly - among other things the coop partner (and possibly oneself) don't see akimbo weapons (handguns, smgs, apocafist) properly & coop partner may experience loss of vehicle weapon functionality. if you're adventurous, please experiment with putting infinite ammo satchels into the melee slot and report back.
Attachments
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srtt-excessivesr3_0-1.rar70 KB · Views: 2,385
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srtt-excessivesr3_0-1--Permanent-Temporary-Weapons_1-1.rar77.2 KB · Views: 1,403
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srtt-excessivesr3_0-2.rar72.4 KB · Views: 1,347
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srtt-excessivesr3_0-2--Permanent-Temporary-Weapons_1-1.rar79.6 KB · Views: 1,341
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srtt-excessivesr3_0-3.rar72.4 KB · Views: 1,254
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srtt-excessivesr3_0-3--Permanent-Temporary-Weapons_1-1.rar79.6 KB · Views: 1,212
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srtt-excessivesr3_0-3--Permanent-Temporary-Weapons_1-1--slotmod.rar79.7 KB · Views: 1,266
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srtt-excessivesr3_0-4.rar72.5 KB · Views: 1,207
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srtt-excessivesr3_0-4--Permanent-Temporary-Weapons_1-1.rar79.7 KB · Views: 1,157
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srtt-excessivesr3_0-4--Permanent-Temporary-Weapons_1-1--slotmod.rar79.7 KB · Views: 1,214
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srtt-excessivesr3_0-5.rar72.5 KB · Views: 1,199
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srtt-excessivesr3_0-5--Permanent-Temporary-Weapons_1-1.rar79.7 KB · Views: 1,212
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srtt-excessivesr3_0-5--Permanent-Temporary-Weapons_1-1--slotmod.rar79.7 KB · Views: 46,899
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srtt-excessivesr3_0-6.rar72.5 KB · Views: 1,966
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srtt-excessivesr3_0-6--Permanent-Temporary-Weapons_1-1.rar79.8 KB · Views: 1,717
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srtt-excessivesr3_0-6--Permanent-Temporary-Weapons_1-1--slotmod.rar79.8 KB · Views: 3,239